Saved in:
| Main Authors: | , |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2507.03021 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Table of Contents:
- Cyber warfare has become a critical dimension of modern conflict, driven by society's increasing dependence on interconnected digital and physical infrastructure. Effective cyber defense often requires decision-making at different echelons, where the tactical layer focuses on detailed actions such as techniques, tactics, and procedures, while the strategic layer addresses long-term objectives and coordinated planning. Modeling these interactions at different echelons remains challenging due to the dynamic, large-scale, and interdependent nature of cyber environments. To address this, we propose a multi-resolution dynamic game framework in which the tactical layer captures fine-grained interactions using high-resolution extensive-form game trees, while the strategic layer is modeled as a Markov game defined over lower-resolution states abstracted from those game trees. This framework supports scalable reasoning and planning across different levels of abstraction through zoom-in and zoom-out operations that adjust the granularity of the modeling based on operational needs. A case study demonstrates how the framework works and its effectiveness in improving the defender's strategic advantage.