Saved in:
| Main Authors: | Langerak, Thomas, Zhang, Renate, Wang, Ziyuan, Kristensson, Per Ola, Oulasvirta, Antti |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2602.01774 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Unbounded: Object-Boundary Interaction in Mixed Reality
by: Lyu, Zhuoyue, et al.
Published: (2025)
by: Lyu, Zhuoyue, et al.
Published: (2025)
Objestures: Everyday Objects Meet Mid-Air Gestures for Expressive Interaction
by: Lyu, Zhuoyue, et al.
Published: (2025)
by: Lyu, Zhuoyue, et al.
Published: (2025)
Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments
by: Li, Xiang, et al.
Published: (2025)
by: Li, Xiang, et al.
Published: (2025)
Modeling Trial-and-Error Navigation With a Sequential Decision Model of Information Scent
by: Jin, Xiaofu, et al.
Published: (2026)
by: Jin, Xiaofu, et al.
Published: (2026)
Bend It, Aim It, Tap It: Designing an On-Body Disambiguation Mechanism for Curve Selection in Mixed Reality
by: Li, Xiang, et al.
Published: (2025)
by: Li, Xiang, et al.
Published: (2025)
MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning
by: Bhattarai, Ankit, et al.
Published: (2026)
by: Bhattarai, Ankit, et al.
Published: (2026)
User Agency and System Automation in Interactive Intelligent Systems
by: Langerak, Thomas
Published: (2025)
by: Langerak, Thomas
Published: (2025)
Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes
by: Chen, Junlong, et al.
Published: (2024)
by: Chen, Junlong, et al.
Published: (2024)
How Do We Evaluate Experiences in Immersive Environments?
by: Li, Xiang, et al.
Published: (2026)
by: Li, Xiang, et al.
Published: (2026)
Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality
by: Wang, Jindu, et al.
Published: (2025)
by: Wang, Jindu, et al.
Published: (2025)
Mind & Motion: Opportunities and Applications of Integrating Biomechanics and Cognitive Models in HCI
by: Fleig, Arthur, et al.
Published: (2025)
by: Fleig, Arthur, et al.
Published: (2025)
Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality
by: Li, Xiang, et al.
Published: (2025)
by: Li, Xiang, et al.
Published: (2025)
Graph4GUI: Graph Neural Networks for Representing Graphical User Interfaces
by: Jiang, Yue, et al.
Published: (2024)
by: Jiang, Yue, et al.
Published: (2024)
Generative AI for Accessible and Inclusive Extended Reality
by: Grubert, Jens, et al.
Published: (2024)
by: Grubert, Jens, et al.
Published: (2024)
Large Language Model-assisted Speech and Pointing Benefits Multiple 3D Object Selection in Virtual Reality
by: Chen, Junlong, et al.
Published: (2024)
by: Chen, Junlong, et al.
Published: (2024)
Interactive Program Synthesis for Modeling Collaborative Physical Activities from Narrated Demonstrations
by: Kim, Edward, et al.
Published: (2025)
by: Kim, Edward, et al.
Published: (2025)
Simulation-based Optimization for Augmented Reading
by: Bai, Yunpeng, et al.
Published: (2026)
by: Bai, Yunpeng, et al.
Published: (2026)
Interactive Groupwise Comparison for Reinforcement Learning from Human Feedback
by: Kompatscher, Jan, et al.
Published: (2025)
by: Kompatscher, Jan, et al.
Published: (2025)
LocoScooter: Designing a Stationary Scooter-Based Locomotion System for Navigation in Virtual Reality
by: He, Wei, et al.
Published: (2026)
by: He, Wei, et al.
Published: (2026)
Demystifying Reward Design in Reinforcement Learning for Upper Extremity Interaction: Practical Guidelines for Biomechanical Simulations in HCI
by: Selder, Hannah, et al.
Published: (2025)
by: Selder, Hannah, et al.
Published: (2025)
ImageTalk: Designing a Multimodal AAC Text Generation System Driven by Image Recognition and Natural Language Generation
by: Yang, Boyin, et al.
Published: (2025)
by: Yang, Boyin, et al.
Published: (2025)
Encode-Store-Retrieve: Augmenting Human Memory through Language-Encoded Egocentric Perception
by: Shen, Junxiao, et al.
Published: (2023)
by: Shen, Junxiao, et al.
Published: (2023)
AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality
by: Li, Yi, et al.
Published: (2025)
by: Li, Yi, et al.
Published: (2025)
A Multi-Camera Optical Tag Neuronavigation and AR Augmentation Framework for Non-Invasive Brain Stimulation
by: Hu, Xuyi, et al.
Published: (2026)
by: Hu, Xuyi, et al.
Published: (2026)
Optical Tag-Based Neuronavigation and Augmentation System for Non-Invasive Brain Stimulation
by: Hu, Xuyi, et al.
Published: (2026)
by: Hu, Xuyi, et al.
Published: (2026)
EyeFormer: Predicting Personalized Scanpaths with Transformer-Guided Reinforcement Learning
by: Jiang, Yue, et al.
Published: (2024)
by: Jiang, Yue, et al.
Published: (2024)
Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality
by: Li, Xiang, et al.
Published: (2024)
by: Li, Xiang, et al.
Published: (2024)
Prompt-Driven Agentic Video Editing System: Autonomous Comprehension of Long-Form, Story-Driven Media
by: Ding, Zihan, et al.
Published: (2025)
by: Ding, Zihan, et al.
Published: (2025)
EnVisionVR: A Scene Interpretation Tool for Visual Accessibility in Virtual Reality
by: Chen, Junlong, et al.
Published: (2025)
by: Chen, Junlong, et al.
Published: (2025)
Hierarchical Resource Rationality Explains Human Reading Behavior
by: Bai, Yunpeng, et al.
Published: (2026)
by: Bai, Yunpeng, et al.
Published: (2026)
PriorWeaver: Prior Elicitation via Iterative Dataset Construction
by: Xiao, Yuwei, et al.
Published: (2025)
by: Xiao, Yuwei, et al.
Published: (2025)
No Evidence for LLMs Being Useful in Problem Reframing
by: Shin, Joongi, et al.
Published: (2025)
by: Shin, Joongi, et al.
Published: (2025)
Uncertainty-Aware Cross-Modal Knowledge Distillation with Prototype Learning for Multimodal Brain-Computer Interfaces
by: Jang, Hyo-Jeong, et al.
Published: (2025)
by: Jang, Hyo-Jeong, et al.
Published: (2025)
What Makes a Model Breathe? Understanding Reinforcement Learning Reward Function Design in Biomechanical User Simulation
by: Selder, Hannah, et al.
Published: (2025)
by: Selder, Hannah, et al.
Published: (2025)
Emotion-Aware Interaction Design in Intelligent User Interface Using Multi-Modal Deep Learning
by: Duan, Shiyu, et al.
Published: (2024)
by: Duan, Shiyu, et al.
Published: (2024)
ReachVox: Clutter-free Reachability Visualization for Robot Motion Planning in Virtual Reality
by: Hauck, Steffen, et al.
Published: (2025)
by: Hauck, Steffen, et al.
Published: (2025)
Chartist: Task-driven Eye Movement Control for Chart Reading
by: Shi, Danqing, et al.
Published: (2025)
by: Shi, Danqing, et al.
Published: (2025)
WigglyEyes: Inferring Eye Movements from Keypress Data
by: Zhu, Yujun, et al.
Published: (2024)
by: Zhu, Yujun, et al.
Published: (2024)
Accented Character Entry Using Physical Keyboards in Virtual Reality
by: Kalamkar, Snehanjali, et al.
Published: (2024)
by: Kalamkar, Snehanjali, et al.
Published: (2024)
Human-Algorithm Collaborative Bayesian Optimization for Engineering Systems
by: Savage, Tom, et al.
Published: (2024)
by: Savage, Tom, et al.
Published: (2024)
Similar Items
-
Unbounded: Object-Boundary Interaction in Mixed Reality
by: Lyu, Zhuoyue, et al.
Published: (2025) -
Objestures: Everyday Objects Meet Mid-Air Gestures for Expressive Interaction
by: Lyu, Zhuoyue, et al.
Published: (2025) -
Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments
by: Li, Xiang, et al.
Published: (2025) -
Modeling Trial-and-Error Navigation With a Sequential Decision Model of Information Scent
by: Jin, Xiaofu, et al.
Published: (2026) -
Bend It, Aim It, Tap It: Designing an On-Body Disambiguation Mechanism for Curve Selection in Mixed Reality
by: Li, Xiang, et al.
Published: (2025)