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| Autores principales: | , , , , , , , , , , , , |
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| Formato: | Recurso digital |
| Lenguaje: | inglés |
| Publicado: |
Zenodo
2025
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| Materias: | |
| Acceso en línea: | https://doi.org/10.5281/zenodo.14623254 |
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- <p>D2.1 summarises the work carried out in WP 2 Intervention Design. A program of twelve pilots was carried out with users, including external participants with authentic policy concerns, external test users for pilots, and internal pilot participants. Section 5 provides a compendium of reports on the pilots. It is expected that readers will read sections 1-4, and will consult the compendium for more detail if they would like to do so. The pilots corresponded to the first cycle of project activities, which, as foreseen in the programme of work, is a test cycle. The activity designs that were piloted were effective in creating the desired outcomes: design challenges, design briefs and wireframes. However as these were pilots, the actual designs created were of less importance that the valuable lessons learned and the capacity building which was achieved. The results were delivered to WP4, and provided the basis for the development of activity designs for steps 1, 2 and 3 of the GREAT case study protocol. Two of the pilots with authentic external users led to case studies which are being taken forward in Cycle 2, in Vienna and in Cyprus. It has become clear that the possible contexts for interactions in WP2 activities vary greatly. These include various configurations of online and face-to-face for facilitators and participants, as well as the degree to which problem owners have a clear view of the dilemmas which they would like to investigate prior to the start of the case study. This will require customisation of steps 1 and 2 for different problem owners. There is also a need for flexibility in the demarcation between WP2 (responsible for design) and WP3 (responsible for implementation). Pilots of step 3 GREAT have suggested that some design work could be carried out directly with the DiBL back end, and this possibility offers a deeper engagement of stakeholders in the game design process.</p> <p> </p> <p> </p>