Guardat en:
| Autor principal: | |
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| Format: | Recurso digital |
| Idioma: | anglès |
| Publicat: |
Zenodo
2025
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| Matèries: | |
| Accés en línia: | https://doi.org/10.5281/zenodo.16748576 |
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Taula de continguts:
- <p>We propose a theoretical framework that models the universe as an information processing system rather than a fully real-time physical simulation. Traditional cosmological models assume continuous, large-scale gravitational computations to maintain orbital stability and cosmic expansion. This work suggests a possible evolutionary pre-design mechanism, where orbital dynamics and large-scale structures may have been optimized and fixed during earlier cosmological cycles, potentially reducing the need for ongoing, high-complexity calculations.</p> <p>Additionally, we hypothesize a minimal rendering mechanism, where only locally relevant regions of the universe are fully materialized, while distant regions might exist as compressed informational states. This approach could reduce computational and energetic requirements if the universe operates like an information system.</p> <p>Our model offers an initial foundation for treating cosmic structures as emergent properties of distributed information processing, with opportunities to explore connections between information theory, computational complexity, and cosmology in future research.</p>