Gespeichert in:
| Hauptverfasser: | , , |
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| Format: | Recurso digital |
| Sprache: | |
| Veröffentlicht: |
Zenodo
2025
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| Online-Zugang: | https://doi.org/10.5281/zenodo.17650962 |
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Inhaltsangabe:
- <p>ABSTRACT<br>The development of digital technology has brought significant<br>changes to gaming culture, but it has also increased the risk of<br>abuse that can disrupt user comfort and safety. This article<br>discusses the concept of digital ethics, forms of abuse that occur<br>in the gaming world, their impact, and prevention strategies that<br>can be applied both individually and communally. The literature<br>review covers international and national perspectives to provide a<br>comprehensive understanding. A case study of the RRQ Kingdom<br>Jambi community is also presented as an illustration of the<br>implementation of digital ethics in the context of gaming<br>communities in Indonesia. This article is expected to serve as a<br>reference in efforts to build a healthy, safe, and ethical gaming<br>culture.<br>Keywords: Digital Ethics, Gaming, Digital Abuse,<br>Cybersecurity, Digital Behavior, Gamer Community</p>