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Autori principali: Aithal, Sreeramana, Kumar, Sachin
Natura: Recurso digital
Lingua:inglese
Pubblicazione: Zenodo 2025
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Accesso online:https://doi.org/10.5281/zenodo.18364621
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author Aithal, Sreeramana
Kumar, Sachin
author_facet Aithal, Sreeramana
Kumar, Sachin
contents <p><span>This exploratory study investigates the profound relevance of ancient Indian metaphysical concepts, specifically Māyā and Līlā, to the emerging domain of Virtual Reality (VR) technology. VR environments inherently operate by simulating reality, challenging the user's perception of "real" versus "unreal"—a central philosophical theme in Vedānta. The concept of Māyā (often translated as "illusion" or the power that manifests the world) and Līlā (the concept of "divine play" or performance) offer rich, established frameworks for understanding the creation, immersion, and inherent non-permanence of simulated worlds. Given that VR seeks to blur the line between the physical and digital, these concepts provide a sophisticated, centuries-old epistemology of illusion that can enrich the theoretical design of virtual architectures. </span></p> <p><span>The research then adopts a qualitative, conceptual methodology to map specific metaphysical ideas—such as the subjective construction of reality, the role of consciousness in manifestation, and the non-serious nature of engagement—onto current VR design elements, including narrative construction, avatar creation, world persistence, and interactive mechanics. </span></p> <p><span>By framing VR as a conscious act of 'playful illusion' (Līlā-Māyā), designers can build worlds that facilitate deeper, more reflective, and potentially more transformative user experiences that acknowledge the simulated nature of the environment. This preliminary study lays the groundwork for future interdisciplinary research, suggesting novel design patterns for therapeutic, educational, and artistic VR applications that are rooted in indigenous philosophical understandings of reality and consciousness.</span></p>
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spellingShingle A Preliminary Investigation into How the Concepts of Māyā and Līlā from Vedanta Could Inform the Design and Experience of Virtual Reality (VR) Environments
Aithal, Sreeramana
Kumar, Sachin
Māyā and Līlā, Vedanta, Virtual Reality (VR) technology, SWOC Analysis, ABCD Analysis, Impact Analysis
<p><span>This exploratory study investigates the profound relevance of ancient Indian metaphysical concepts, specifically Māyā and Līlā, to the emerging domain of Virtual Reality (VR) technology. VR environments inherently operate by simulating reality, challenging the user's perception of "real" versus "unreal"—a central philosophical theme in Vedānta. The concept of Māyā (often translated as "illusion" or the power that manifests the world) and Līlā (the concept of "divine play" or performance) offer rich, established frameworks for understanding the creation, immersion, and inherent non-permanence of simulated worlds. Given that VR seeks to blur the line between the physical and digital, these concepts provide a sophisticated, centuries-old epistemology of illusion that can enrich the theoretical design of virtual architectures. </span></p> <p><span>The research then adopts a qualitative, conceptual methodology to map specific metaphysical ideas—such as the subjective construction of reality, the role of consciousness in manifestation, and the non-serious nature of engagement—onto current VR design elements, including narrative construction, avatar creation, world persistence, and interactive mechanics. </span></p> <p><span>By framing VR as a conscious act of 'playful illusion' (Līlā-Māyā), designers can build worlds that facilitate deeper, more reflective, and potentially more transformative user experiences that acknowledge the simulated nature of the environment. This preliminary study lays the groundwork for future interdisciplinary research, suggesting novel design patterns for therapeutic, educational, and artistic VR applications that are rooted in indigenous philosophical understandings of reality and consciousness.</span></p>
title A Preliminary Investigation into How the Concepts of Māyā and Līlā from Vedanta Could Inform the Design and Experience of Virtual Reality (VR) Environments
topic Māyā and Līlā, Vedanta, Virtual Reality (VR) technology, SWOC Analysis, ABCD Analysis, Impact Analysis
url https://doi.org/10.5281/zenodo.18364621