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Opis bibliograficzny
1. autor: Khaitova Nazokat
Format: Recurso digital
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Wydane: Zenodo 2026
Dostęp online:https://doi.org/10.5281/zenodo.18482045
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Spis treści:
  • <p>This article explores the application of digital gamification and immersive multimedia tools, including virtual reality (VR), within the context of primary education. It investigates how game-based mechanics and interactive technologies can be specifically designed to enhance student motivation and foundational learning outcomes for young children. The study argues that integrating playful, technology-enhanced methods aligns with the developmental needs of primary school students, fostering engagement, creativity, and a positive attitude toward education from an early age. Practical examples and implementation considerations are discussed to guide educators in harnessing these innovative approaches.</p>