Zapisane w:
| 1. autor: | |
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| Format: | Recurso digital |
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| Wydane: |
Zenodo
2026
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| Dostęp online: | https://doi.org/10.5281/zenodo.18482045 |
| Etykiety: |
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Spis treści:
- <p>This article explores the application of digital gamification and immersive multimedia tools, including virtual reality (VR), within the context of primary education. It investigates how game-based mechanics and interactive technologies can be specifically designed to enhance student motivation and foundational learning outcomes for young children. The study argues that integrating playful, technology-enhanced methods aligns with the developmental needs of primary school students, fostering engagement, creativity, and a positive attitude toward education from an early age. Practical examples and implementation considerations are discussed to guide educators in harnessing these innovative approaches.</p>