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1. Verfasser: Domenech Alcaide, Andrés
Format: Recurso digital
Sprache:Englisch
Veröffentlicht: Zenodo 2016
Schlagworte:
Online-Zugang:https://doi.org/10.5281/zenodo.19087007
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author Domenech Alcaide, Andrés
author_facet Domenech Alcaide, Andrés
contents <p>This publication presents an interview with the renowned Japanese composer Kenji Kawai, conducted during the Málaga Soundtrack Festival (MOSMA) in 2016 at the Teatro Cervantes in Málaga, Spain. Known for his influential work in film, anime, and video games, Kawai discusses his creative process, the importance of visual references when composing music, and his collaborative relationship with film directors.</p> <p>During the conversation, Kawai reflects on the similarities and differences between composing for cinema, animation, and video games, drawing on his experience working on titles such as <em>Ghost in the Shell</em> and the PlayStation 3 game <em>Folklore</em>. He also addresses the influence of traditional Japanese musical elements—such as taiko drums and the shakuhachi flute—on his compositions, particularly in <em>Ghost in the Shell 2: Innocence</em>.</p> <p>The interview was conducted by Andrés Domenech Alcaide and interpreted by Kayoko Morimoto. It was originally published in Spanish on CoolJapan.es on 25 July 2016 and is republished here under a Creative Commons CC BY 4.0 license.</p>
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spellingShingle Interview with Music Composer Kenji Kawai
Domenech Alcaide, Andrés
Music
Music
Music
Art
Art
Art
Music Composition
Kenji Kawai
Kawai Kenji
Mamoru Oshii
Oshii Mamoru
Japan
Japanese Music
Japanese Culture
Popular Culture
Popular Culture
Film
Film
Film Music
Soundtracks
MOSMA
MOSMA 2016
Music Score Málaga
Music Score Málaga Festival
Music Score Málaga 2016
Anime Soundtrack
Music Composer
Composer
Ghost in the Shell
Video Game Music
Video games
Video Games
Video Games
Japanese Popular Music
Japanese Popular Culture
Game Studies
Film Studies
Interview
Interviews as Topic
Interviews
<p>This publication presents an interview with the renowned Japanese composer Kenji Kawai, conducted during the Málaga Soundtrack Festival (MOSMA) in 2016 at the Teatro Cervantes in Málaga, Spain. Known for his influential work in film, anime, and video games, Kawai discusses his creative process, the importance of visual references when composing music, and his collaborative relationship with film directors.</p> <p>During the conversation, Kawai reflects on the similarities and differences between composing for cinema, animation, and video games, drawing on his experience working on titles such as <em>Ghost in the Shell</em> and the PlayStation 3 game <em>Folklore</em>. He also addresses the influence of traditional Japanese musical elements—such as taiko drums and the shakuhachi flute—on his compositions, particularly in <em>Ghost in the Shell 2: Innocence</em>.</p> <p>The interview was conducted by Andrés Domenech Alcaide and interpreted by Kayoko Morimoto. It was originally published in Spanish on CoolJapan.es on 25 July 2016 and is republished here under a Creative Commons CC BY 4.0 license.</p>
title Interview with Music Composer Kenji Kawai
topic Music
Music
Music
Art
Art
Art
Music Composition
Kenji Kawai
Kawai Kenji
Mamoru Oshii
Oshii Mamoru
Japan
Japanese Music
Japanese Culture
Popular Culture
Popular Culture
Film
Film
Film Music
Soundtracks
MOSMA
MOSMA 2016
Music Score Málaga
Music Score Málaga Festival
Music Score Málaga 2016
Anime Soundtrack
Music Composer
Composer
Ghost in the Shell
Video Game Music
Video games
Video Games
Video Games
Japanese Popular Music
Japanese Popular Culture
Game Studies
Film Studies
Interview
Interviews as Topic
Interviews
url https://doi.org/10.5281/zenodo.19087007