I tiakina i:
| Kaituhi matua: | |
|---|---|
| Hōputu: | Recurso digital |
| Reo: | Ingarihi |
| I whakaputaina: |
Zenodo
2019
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| Ngā marau: | |
| Urunga tuihono: | https://doi.org/10.5281/zenodo.19099106 |
| Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Rārangi ihirangi:
- <p>This interview with Tokuyuki Matsutake, conducted during the 10th Manga and Japanese Culture Fair in Murcia (2018), explores the career of a multifaceted animation professional active since the late 1980s. Matsutake shares insights into his work on renowned anime series such as <em>Naruto</em> and <em>Ranma ½</em>, as well as his contributions to video game franchises including <em>Tales of</em> (Namco/Namco Bandai) and <em>Persona</em> (Shin Megami Tensei subseries). The discussion covers his experience as an in-betweener, key animator, storyboard artist, and character designer, his approach to adapting his style to different projects, and his preference for traditional media despite his work in digital animation. The interview also touches on his participation in cross-media projects, creative methodology, and future projects including the <em>Psycho-Pass</em> anime series and <em>We Never Learn</em>. This material provides valuable insight into Japanese animation production, character design, and the interaction between anime and video games.<br><br>Originally published in Spanish <a href="https://cooljapan.es/entrevista-tokuyuki-matsutake-murcia/" target="_blank" rel="noopener">on CoolJapan.es</a>.</p>