Stuttering Equivalence for Parity Games

Fuente: arXiv
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Main Authors: Cranen, Sjoerd, Keiren, Jeroen J. A., Willemse, Tim A. C.
Format: Preprint
Published: 2011
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author Cranen, Sjoerd
Keiren, Jeroen J. A.
Willemse, Tim A. C.
author_facet Cranen, Sjoerd
Keiren, Jeroen J. A.
Willemse, Tim A. C.
contents We study the process theoretic notion of stuttering equivalence in the setting of parity games. We demonstrate that stuttering equivalent vertices have the same winner in the parity game. This means that solving a parity game can be accelerated by minimising the game graph with respect to stuttering equivalence. While, at the outset, it might not be clear that this strategy should pay off, our experiments using typical verification problems illustrate that stuttering equivalence speeds up solving parity games in many cases.
format Preprint
id arxiv_https___arxiv_org_abs_1102_2366
institution arXiv
publishDate 2011
record_format arxiv
spellingShingle Stuttering Equivalence for Parity Games
Cranen, Sjoerd
Keiren, Jeroen J. A.
Willemse, Tim A. C.
Logic in Computer Science
We study the process theoretic notion of stuttering equivalence in the setting of parity games. We demonstrate that stuttering equivalent vertices have the same winner in the parity game. This means that solving a parity game can be accelerated by minimising the game graph with respect to stuttering equivalence. While, at the outset, it might not be clear that this strategy should pay off, our experiments using typical verification problems illustrate that stuttering equivalence speeds up solving parity games in many cases.
title Stuttering Equivalence for Parity Games
topic Logic in Computer Science
url https://arxiv.org/abs/1102.2366