Impartial achievement and avoidance games for generating finite groups

Fuente: arXiv
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Autores principales: Ernst, Dana C., Sieben, Nandor
Formato: Preprint
Publicado: 2014
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author Ernst, Dana C.
Sieben, Nandor
author_facet Ernst, Dana C.
Sieben, Nandor
contents We study two impartial games introduced by Anderson and Harary and further developed by Barnes. Both games are played by two players who alternately select previously unselected elements of a finite group. The first player who builds a generating set from the jointly selected elements wins the first game. The first player who cannot select an element without building a generating set loses the second game. After the development of some general results, we determine the nim-numbers of these games for abelian and dihedral groups. We also present some conjectures based on computer calculations. Our main computational and theoretical tool is the structure diagram of a game, which is a type of identification digraph of the game digraph that is compatible with the nim-numbers of the positions. Structure diagrams also provide simple yet intuitive visualizations of these games that capture the complexity of the positions.
format Preprint
id arxiv_https___arxiv_org_abs_1407_0784
institution arXiv
publishDate 2014
record_format arxiv
spellingShingle Impartial achievement and avoidance games for generating finite groups
Ernst, Dana C.
Sieben, Nandor
Combinatorics
Group Theory
91A46, 20D30
We study two impartial games introduced by Anderson and Harary and further developed by Barnes. Both games are played by two players who alternately select previously unselected elements of a finite group. The first player who builds a generating set from the jointly selected elements wins the first game. The first player who cannot select an element without building a generating set loses the second game. After the development of some general results, we determine the nim-numbers of these games for abelian and dihedral groups. We also present some conjectures based on computer calculations. Our main computational and theoretical tool is the structure diagram of a game, which is a type of identification digraph of the game digraph that is compatible with the nim-numbers of the positions. Structure diagrams also provide simple yet intuitive visualizations of these games that capture the complexity of the positions.
title Impartial achievement and avoidance games for generating finite groups
topic Combinatorics
Group Theory
91A46, 20D30
url https://arxiv.org/abs/1407.0784