A Tangible Volume for Portable 3D Interaction

Fuente: arXiv
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Hauptverfasser: Issartel, Paul, Besançon, Lonni, Isenberg, Tobias, Ammi, Mehdi
Format: Preprint
Veröffentlicht: 2016
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author Issartel, Paul
Besançon, Lonni
Isenberg, Tobias
Ammi, Mehdi
author_facet Issartel, Paul
Besançon, Lonni
Isenberg, Tobias
Ammi, Mehdi
contents We present a new approach to achieve tangible object manipulation with a single, fully portable and self-contained device. Our solution is based on the concept of a "tangible volume". We turn a tangible object into a handheld fish-tank display. The tangible volume represents a volume of space that can be freely manipulated within a virtual scene. This volume can be positioned onto virtual objects to directly grasp them, and to manipulate them in 3D space. We investigate this concept through two user studies. The first study evaluates the intuitiveness of using a tangible volume for grasping and manipulating virtual objects. The second study evaluates the effects of the limited field of view on spatial awareness. Finally, we present a generalization of this concept to other forms of interaction through the surface of the volume.
format Preprint
id arxiv_https___arxiv_org_abs_1603_02642
institution arXiv
publishDate 2016
record_format arxiv
spellingShingle A Tangible Volume for Portable 3D Interaction
Issartel, Paul
Besançon, Lonni
Isenberg, Tobias
Ammi, Mehdi
Human-Computer Interaction
We present a new approach to achieve tangible object manipulation with a single, fully portable and self-contained device. Our solution is based on the concept of a "tangible volume". We turn a tangible object into a handheld fish-tank display. The tangible volume represents a volume of space that can be freely manipulated within a virtual scene. This volume can be positioned onto virtual objects to directly grasp them, and to manipulate them in 3D space. We investigate this concept through two user studies. The first study evaluates the intuitiveness of using a tangible volume for grasping and manipulating virtual objects. The second study evaluates the effects of the limited field of view on spatial awareness. Finally, we present a generalization of this concept to other forms of interaction through the surface of the volume.
title A Tangible Volume for Portable 3D Interaction
topic Human-Computer Interaction
url https://arxiv.org/abs/1603.02642