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Main Authors: Tukuljac, Helena Peic, Lissek, Herve, Vandergheynst, Pierre
Format: Preprint
Published: 2017
Subjects:
Online Access:https://arxiv.org/abs/1707.04504
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author Tukuljac, Helena Peic
Lissek, Herve
Vandergheynst, Pierre
author_facet Tukuljac, Helena Peic
Lissek, Herve
Vandergheynst, Pierre
contents Estimation of the location of sound sources is usually done using microphone arrays. Such settings provide an environment where we know the difference between the received signals among different microphones in the terms of phase or attenuation, which enables localization of the sound sources. In our solution we exploit the properties of the room transfer function in order to localize a sound source inside a room with only one microphone. The shape of the room and the position of the microphone are assumed to be known. The design guidelines and limitations of the sensing matrix are given. Implementation is based on the sparsity in the terms of voxels in a room that are occupied by a source. What is especially interesting about our solution is that we provide localization of the sound sources not only in the horizontal plane, but in the terms of the 3D coordinates inside the room.
format Preprint
id arxiv_https___arxiv_org_abs_1707_04504
institution arXiv
publishDate 2017
record_format arxiv
spellingShingle Localization of Sound Sources in a Room with One Microphone
Tukuljac, Helena Peic
Lissek, Herve
Vandergheynst, Pierre
Sound
Estimation of the location of sound sources is usually done using microphone arrays. Such settings provide an environment where we know the difference between the received signals among different microphones in the terms of phase or attenuation, which enables localization of the sound sources. In our solution we exploit the properties of the room transfer function in order to localize a sound source inside a room with only one microphone. The shape of the room and the position of the microphone are assumed to be known. The design guidelines and limitations of the sensing matrix are given. Implementation is based on the sparsity in the terms of voxels in a room that are occupied by a source. What is especially interesting about our solution is that we provide localization of the sound sources not only in the horizontal plane, but in the terms of the 3D coordinates inside the room.
title Localization of Sound Sources in a Room with One Microphone
topic Sound
url https://arxiv.org/abs/1707.04504