Interactive Nearest Lattice Point Search in a Distributed Setting: Two Dimensions

Fuente: arXiv
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Auteurs principaux: Vaishampayan, V. A., Bollauf, M. F.
Format: Preprint
Publié: 2018
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author Vaishampayan, V. A.
Bollauf, M. F.
author_facet Vaishampayan, V. A.
Bollauf, M. F.
contents The nearest lattice point problem in $\mathbb{R}^n$ is formulated in a distributed network with $n$ nodes. The objective is to minimize the probability that an incorrect lattice point is found, subject to a constraint on inter-node communication. Algorithms with a single as well as an unbounded number of rounds of communication are considered for the case $n=2$. For the algorithm with a single round, expressions are derived for the error probability as a function of the total number of communicated bits. We observe that the error exponent depends on the lattice structure and that zero error requires an infinite number of communicated bits. In contrast, with an infinite number of allowed communication rounds, the nearest lattice point can be determined without error with a finite average number of communicated bits and a finite average number of rounds of communication. In two dimensions, the hexagonal lattice, which is most efficient for communication and compression, is found to be the most expensive in terms of communication cost.
format Preprint
id arxiv_https___arxiv_org_abs_1801_10491
institution arXiv
publishDate 2018
record_format arxiv
spellingShingle Interactive Nearest Lattice Point Search in a Distributed Setting: Two Dimensions
Vaishampayan, V. A.
Bollauf, M. F.
Information Theory
The nearest lattice point problem in $\mathbb{R}^n$ is formulated in a distributed network with $n$ nodes. The objective is to minimize the probability that an incorrect lattice point is found, subject to a constraint on inter-node communication. Algorithms with a single as well as an unbounded number of rounds of communication are considered for the case $n=2$. For the algorithm with a single round, expressions are derived for the error probability as a function of the total number of communicated bits. We observe that the error exponent depends on the lattice structure and that zero error requires an infinite number of communicated bits. In contrast, with an infinite number of allowed communication rounds, the nearest lattice point can be determined without error with a finite average number of communicated bits and a finite average number of rounds of communication. In two dimensions, the hexagonal lattice, which is most efficient for communication and compression, is found to be the most expensive in terms of communication cost.
title Interactive Nearest Lattice Point Search in a Distributed Setting: Two Dimensions
topic Information Theory
url https://arxiv.org/abs/1801.10491