Non-Stationary Texture Synthesis by Adversarial Expansion

Fuente: arXiv
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Main Authors: Zhou, Yang, Zhu, Zhen, Bai, Xiang, Lischinski, Dani, Cohen-Or, Daniel, Huang, Hui
Format: Preprint
Published: 2018
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author Zhou, Yang
Zhu, Zhen
Bai, Xiang
Lischinski, Dani
Cohen-Or, Daniel
Huang, Hui
author_facet Zhou, Yang
Zhu, Zhen
Bai, Xiang
Lischinski, Dani
Cohen-Or, Daniel
Huang, Hui
contents The real world exhibits an abundance of non-stationary textures. Examples include textures with large-scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope well with stationary textures, non-stationary textures still pose a considerable challenge, which remains unresolved. In this paper, we propose a new approach for example-based non-stationary texture synthesis. Our approach uses a generative adversarial network (GAN), trained to double the spatial extent of texture blocks extracted from a specific texture exemplar. Once trained, the fully convolutional generator is able to expand the size of the entire exemplar, as well as of any of its sub-blocks. We demonstrate that this conceptually simple approach is highly effective for capturing large-scale structures, as well as other non-stationary attributes of the input exemplar. As a result, it can cope with challenging textures, which, to our knowledge, no other existing method can handle.
format Preprint
id arxiv_https___arxiv_org_abs_1805_04487
institution arXiv
publishDate 2018
record_format arxiv
spellingShingle Non-Stationary Texture Synthesis by Adversarial Expansion
Zhou, Yang
Zhu, Zhen
Bai, Xiang
Lischinski, Dani
Cohen-Or, Daniel
Huang, Hui
Graphics
Computer Vision and Pattern Recognition
The real world exhibits an abundance of non-stationary textures. Examples include textures with large-scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope well with stationary textures, non-stationary textures still pose a considerable challenge, which remains unresolved. In this paper, we propose a new approach for example-based non-stationary texture synthesis. Our approach uses a generative adversarial network (GAN), trained to double the spatial extent of texture blocks extracted from a specific texture exemplar. Once trained, the fully convolutional generator is able to expand the size of the entire exemplar, as well as of any of its sub-blocks. We demonstrate that this conceptually simple approach is highly effective for capturing large-scale structures, as well as other non-stationary attributes of the input exemplar. As a result, it can cope with challenging textures, which, to our knowledge, no other existing method can handle.
title Non-Stationary Texture Synthesis by Adversarial Expansion
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/1805.04487