Guardado en:
Detalles Bibliográficos
Autores principales: Doumas, Leonidas A. A., Puebla, Guillermo, Martin, Andrea E.
Formato: Preprint
Publicado: 2018
Materias:
Acceso en línea:https://arxiv.org/abs/1806.01709
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866918239250939904
author Doumas, Leonidas A. A.
Puebla, Guillermo
Martin, Andrea E.
author_facet Doumas, Leonidas A. A.
Puebla, Guillermo
Martin, Andrea E.
contents Humans readily generalize, applying prior knowledge to novel situations and stimuli. Advances in machine learning and artificial intelligence have begun to approximate and even surpass human performance, but machine systems reliably struggle to generalize information to untrained situations. We describe a neural network model that is trained to play one video game (Breakout) and demonstrates one-shot generalization to a new game (Pong). The model generalizes by learning representations that are functionally and formally symbolic from training data, without feedback, and without requiring that structured representations be specified a priori. The model uses unsupervised comparison to discover which characteristics of the input are invariant, and to learn relational predicates; it then applies these predicates to arguments in a symbolic fashion, using oscillatory regularities in network firing to dynamically bind predicates to arguments. We argue that models of human cognition must account for far-reaching and flexible generalization, and that in order to do so, models must be able to discover symbolic representations from unstructured data, a process we call predicate learning. Only then can models begin to adequately explain where human-like representations come from, why human cognition is the way it is, and why it continues to differ from machine intelligence in crucial ways.
format Preprint
id arxiv_https___arxiv_org_abs_1806_01709
institution arXiv
publishDate 2018
record_format arxiv
spellingShingle Human-like generalization in a machine through predicate learning
Doumas, Leonidas A. A.
Puebla, Guillermo
Martin, Andrea E.
Artificial Intelligence
Humans readily generalize, applying prior knowledge to novel situations and stimuli. Advances in machine learning and artificial intelligence have begun to approximate and even surpass human performance, but machine systems reliably struggle to generalize information to untrained situations. We describe a neural network model that is trained to play one video game (Breakout) and demonstrates one-shot generalization to a new game (Pong). The model generalizes by learning representations that are functionally and formally symbolic from training data, without feedback, and without requiring that structured representations be specified a priori. The model uses unsupervised comparison to discover which characteristics of the input are invariant, and to learn relational predicates; it then applies these predicates to arguments in a symbolic fashion, using oscillatory regularities in network firing to dynamically bind predicates to arguments. We argue that models of human cognition must account for far-reaching and flexible generalization, and that in order to do so, models must be able to discover symbolic representations from unstructured data, a process we call predicate learning. Only then can models begin to adequately explain where human-like representations come from, why human cognition is the way it is, and why it continues to differ from machine intelligence in crucial ways.
title Human-like generalization in a machine through predicate learning
topic Artificial Intelligence
url https://arxiv.org/abs/1806.01709