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Main Authors: Kaiser, Lukasz, Babaeizadeh, Mohammad, Milos, Piotr, Osinski, Blazej, Campbell, Roy H, Czechowski, Konrad, Erhan, Dumitru, Finn, Chelsea, Kozakowski, Piotr, Levine, Sergey, Mohiuddin, Afroz, Sepassi, Ryan, Tucker, George, Michalewski, Henryk
Format: Preprint
Published: 2019
Subjects:
Online Access:https://arxiv.org/abs/1903.00374
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author Kaiser, Lukasz
Babaeizadeh, Mohammad
Milos, Piotr
Osinski, Blazej
Campbell, Roy H
Czechowski, Konrad
Erhan, Dumitru
Finn, Chelsea
Kozakowski, Piotr
Levine, Sergey
Mohiuddin, Afroz
Sepassi, Ryan
Tucker, George
Michalewski, Henryk
author_facet Kaiser, Lukasz
Babaeizadeh, Mohammad
Milos, Piotr
Osinski, Blazej
Campbell, Roy H
Czechowski, Konrad
Erhan, Dumitru
Finn, Chelsea
Kozakowski, Piotr
Levine, Sergey
Mohiuddin, Afroz
Sepassi, Ryan
Tucker, George
Michalewski, Henryk
contents Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more, in fact, than a human would need to learn the same games. How can people learn so quickly? Part of the answer may be that people can learn how the game works and predict which actions will lead to desirable outcomes. In this paper, we explore how video prediction models can similarly enable agents to solve Atari games with fewer interactions than model-free methods. We describe Simulated Policy Learning (SimPLe), a complete model-based deep RL algorithm based on video prediction models and present a comparison of several model architectures, including a novel architecture that yields the best results in our setting. Our experiments evaluate SimPLe on a range of Atari games in low data regime of 100k interactions between the agent and the environment, which corresponds to two hours of real-time play. In most games SimPLe outperforms state-of-the-art model-free algorithms, in some games by over an order of magnitude.
format Preprint
id arxiv_https___arxiv_org_abs_1903_00374
institution arXiv
publishDate 2019
record_format arxiv
spellingShingle Model-Based Reinforcement Learning for Atari
Kaiser, Lukasz
Babaeizadeh, Mohammad
Milos, Piotr
Osinski, Blazej
Campbell, Roy H
Czechowski, Konrad
Erhan, Dumitru
Finn, Chelsea
Kozakowski, Piotr
Levine, Sergey
Mohiuddin, Afroz
Sepassi, Ryan
Tucker, George
Michalewski, Henryk
Machine Learning
Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more, in fact, than a human would need to learn the same games. How can people learn so quickly? Part of the answer may be that people can learn how the game works and predict which actions will lead to desirable outcomes. In this paper, we explore how video prediction models can similarly enable agents to solve Atari games with fewer interactions than model-free methods. We describe Simulated Policy Learning (SimPLe), a complete model-based deep RL algorithm based on video prediction models and present a comparison of several model architectures, including a novel architecture that yields the best results in our setting. Our experiments evaluate SimPLe on a range of Atari games in low data regime of 100k interactions between the agent and the environment, which corresponds to two hours of real-time play. In most games SimPLe outperforms state-of-the-art model-free algorithms, in some games by over an order of magnitude.
title Model-Based Reinforcement Learning for Atari
topic Machine Learning
url https://arxiv.org/abs/1903.00374