LassoNet: Deep Lasso-Selection of 3D Point Clouds

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Hauptverfasser: Zhu-Tian, Chen, Zeng, Wei, Yang, Zhiguang, Yu, Lingyun, Fu, Chi-Wing, Qu, Huamin
Format: Preprint
Veröffentlicht: 2019
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author Zhu-Tian, Chen
Zeng, Wei
Yang, Zhiguang
Yu, Lingyun
Fu, Chi-Wing
Qu, Huamin
author_facet Zhu-Tian, Chen
Zeng, Wei
Yang, Zhiguang
Yu, Lingyun
Fu, Chi-Wing
Qu, Huamin
contents Selection is a fundamental task in exploratory analysis and visualization of 3D point clouds. Prior researches on selection methods were developed mainly based on heuristics such as local point density, thus limiting their applicability in general data. Specific challenges root in the great variabilities implied by point clouds (e.g., dense vs. sparse), viewpoint (e.g., occluded vs. non-occluded), and lasso (e.g., small vs. large). In this work, we introduce LassoNet, a new deep neural network for lasso selection of 3D point clouds, attempting to learn a latent mapping from viewpoint and lasso to point cloud regions. To achieve this, we couple user-target points with viewpoint and lasso information through 3D coordinate transform and naive selection, and improve the method scalability via an intention filtering and farthest point sampling. A hierarchical network is trained using a dataset with over 30K lasso-selection records on two different point cloud data. We conduct a formal user study to compare LassoNet with two state-of-the-art lasso-selection methods. The evaluations confirm that our approach improves the selection effectiveness and efficiency across different combinations of 3D point clouds, viewpoints, and lasso selections. Project Website: https://lassonet.github.io
format Preprint
id arxiv_https___arxiv_org_abs_1907_13538
institution arXiv
publishDate 2019
record_format arxiv
spellingShingle LassoNet: Deep Lasso-Selection of 3D Point Clouds
Zhu-Tian, Chen
Zeng, Wei
Yang, Zhiguang
Yu, Lingyun
Fu, Chi-Wing
Qu, Huamin
Human-Computer Interaction
Graphics
Selection is a fundamental task in exploratory analysis and visualization of 3D point clouds. Prior researches on selection methods were developed mainly based on heuristics such as local point density, thus limiting their applicability in general data. Specific challenges root in the great variabilities implied by point clouds (e.g., dense vs. sparse), viewpoint (e.g., occluded vs. non-occluded), and lasso (e.g., small vs. large). In this work, we introduce LassoNet, a new deep neural network for lasso selection of 3D point clouds, attempting to learn a latent mapping from viewpoint and lasso to point cloud regions. To achieve this, we couple user-target points with viewpoint and lasso information through 3D coordinate transform and naive selection, and improve the method scalability via an intention filtering and farthest point sampling. A hierarchical network is trained using a dataset with over 30K lasso-selection records on two different point cloud data. We conduct a formal user study to compare LassoNet with two state-of-the-art lasso-selection methods. The evaluations confirm that our approach improves the selection effectiveness and efficiency across different combinations of 3D point clouds, viewpoints, and lasso selections. Project Website: https://lassonet.github.io
title LassoNet: Deep Lasso-Selection of 3D Point Clouds
topic Human-Computer Interaction
Graphics
url https://arxiv.org/abs/1907.13538