Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games

Fuente: arXiv
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Autores principales: Cmentowski, Sebastian, Krekhov, Andrey, Krüger, Jens
Formato: Preprint
Publicado: 2019
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author Cmentowski, Sebastian
Krekhov, Andrey
Krüger, Jens
author_facet Cmentowski, Sebastian
Krekhov, Andrey
Krüger, Jens
contents In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking space is still limited, and viable alternatives are required to reach further virtual destinations. Our work focuses on the exploration of vast open worlds - an area where existing local navigation approaches such as the arc-based teleport are not ideally suited and world-in-miniature techniques potentially reduce presence. We present a novel alternative for open environments: Our idea is to equip players with the ability to switch from first-person to a third-person bird's eye perspective on demand. From above, players can command their avatar and initiate travels over large distance. Our evaluation reveals a significant increase in spatial orientation while avoiding cybersickness and preserving presence, enjoyment, and competence. We summarize our findings in a set of comprehensive design guidelines to help developers integrate our technique.
format Preprint
id arxiv_https___arxiv_org_abs_1908_00379
institution arXiv
publishDate 2019
record_format arxiv
spellingShingle Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
Cmentowski, Sebastian
Krekhov, Andrey
Krüger, Jens
Human-Computer Interaction
In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking space is still limited, and viable alternatives are required to reach further virtual destinations. Our work focuses on the exploration of vast open worlds - an area where existing local navigation approaches such as the arc-based teleport are not ideally suited and world-in-miniature techniques potentially reduce presence. We present a novel alternative for open environments: Our idea is to equip players with the ability to switch from first-person to a third-person bird's eye perspective on demand. From above, players can command their avatar and initiate travels over large distance. Our evaluation reveals a significant increase in spatial orientation while avoiding cybersickness and preserving presence, enjoyment, and competence. We summarize our findings in a set of comprehensive design guidelines to help developers integrate our technique.
title Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
topic Human-Computer Interaction
url https://arxiv.org/abs/1908.00379