Augmented Probability Simulation Methods for Sequential Games

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Ekin, Tahir, Naveiro, Roi, Torres-Barrán, Alberto, Ríos-Insua, David
Format: Preprint
Published: 2019
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911780672897024
author Ekin, Tahir
Naveiro, Roi
Torres-Barrán, Alberto
Ríos-Insua, David
author_facet Ekin, Tahir
Naveiro, Roi
Torres-Barrán, Alberto
Ríos-Insua, David
contents We present a robust framework with computational algorithms to support decision makers in sequential games. Our framework includes methods to solve games with complete information, assess the robustness of such solutions and, finally, approximate adversarial risk analysis solutions when lacking complete information. Existing simulation based approaches can be inefficient when dealing with large sets of feasible decisions; the game of interest may not even be solvable to the desired precision for continuous decisions. Hence, we provide a novel alternative solution method based on the use of augmented probability simulation. While the proposed framework conceptually applies to multi-stage sequential games, the discussion focuses on two-stage sequential defend-attack problems.
format Preprint
id arxiv_https___arxiv_org_abs_1910_04574
institution arXiv
publishDate 2019
record_format arxiv
spellingShingle Augmented Probability Simulation Methods for Sequential Games
Ekin, Tahir
Naveiro, Roi
Torres-Barrán, Alberto
Ríos-Insua, David
Computation
Computer Science and Game Theory
We present a robust framework with computational algorithms to support decision makers in sequential games. Our framework includes methods to solve games with complete information, assess the robustness of such solutions and, finally, approximate adversarial risk analysis solutions when lacking complete information. Existing simulation based approaches can be inefficient when dealing with large sets of feasible decisions; the game of interest may not even be solvable to the desired precision for continuous decisions. Hence, we provide a novel alternative solution method based on the use of augmented probability simulation. While the proposed framework conceptually applies to multi-stage sequential games, the discussion focuses on two-stage sequential defend-attack problems.
title Augmented Probability Simulation Methods for Sequential Games
topic Computation
Computer Science and Game Theory
url https://arxiv.org/abs/1910.04574