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Autores principales: Burton, Benjamin A., He, Alexander
Formato: Preprint
Publicado: 2019
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Acceso en línea:https://arxiv.org/abs/1912.09051
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author Burton, Benjamin A.
He, Alexander
author_facet Burton, Benjamin A.
He, Alexander
contents For many fundamental problems in computational topology, such as unknot recognition and $3$-sphere recognition, the existence of a polynomial-time solution remains unknown. A major algorithmic tool behind some of the best known algorithms for these problems is normal surface theory. However, we currently have a poor understanding of the computational complexity of problems in normal surface theory: many such problems are still not known to have polynomial-time algorithms, yet proofs of $\mathrm{NP}$-hardness also remain scarce. We give three results that provide some insight on this front. A number of modern normal surface theoretic algorithms depend critically on the operation of finding a non-trivial normal sphere or disc in a $3$-dimensional triangulation. We formulate an abstract problem that captures the algebraic and combinatorial aspects of this operation, and show that this abstract problem is $\mathrm{NP}$-complete. Assuming $\mathrm{P}\neq\mathrm{NP}$, this result suggests that any polynomial-time procedure for finding a non-trivial normal sphere or disc will need to exploit some geometric or topological intuition. Another key operation, which applies to a much wider range of topological problems, involves finding a vertex normal surface of a certain type. We study two closely-related problems that can be solved using this operation. For one of these problems, we give a simple alternative solution that runs in polynomial time; for the other, we prove $\mathrm{NP}$-completeness.
format Preprint
id arxiv_https___arxiv_org_abs_1912_09051
institution arXiv
publishDate 2019
record_format arxiv
spellingShingle On the hardness of finding normal surfaces
Burton, Benjamin A.
He, Alexander
Computational Geometry
Computational Complexity
For many fundamental problems in computational topology, such as unknot recognition and $3$-sphere recognition, the existence of a polynomial-time solution remains unknown. A major algorithmic tool behind some of the best known algorithms for these problems is normal surface theory. However, we currently have a poor understanding of the computational complexity of problems in normal surface theory: many such problems are still not known to have polynomial-time algorithms, yet proofs of $\mathrm{NP}$-hardness also remain scarce. We give three results that provide some insight on this front. A number of modern normal surface theoretic algorithms depend critically on the operation of finding a non-trivial normal sphere or disc in a $3$-dimensional triangulation. We formulate an abstract problem that captures the algebraic and combinatorial aspects of this operation, and show that this abstract problem is $\mathrm{NP}$-complete. Assuming $\mathrm{P}\neq\mathrm{NP}$, this result suggests that any polynomial-time procedure for finding a non-trivial normal sphere or disc will need to exploit some geometric or topological intuition. Another key operation, which applies to a much wider range of topological problems, involves finding a vertex normal surface of a certain type. We study two closely-related problems that can be solved using this operation. For one of these problems, we give a simple alternative solution that runs in polynomial time; for the other, we prove $\mathrm{NP}$-completeness.
title On the hardness of finding normal surfaces
topic Computational Geometry
Computational Complexity
url https://arxiv.org/abs/1912.09051