Empirical Analysis of Fictitious Play for Nash Equilibrium Computation in Multiplayer Games

Fuente: arXiv
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Main Author: Ganzfried, Sam
Format: Preprint
Published: 2020
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author Ganzfried, Sam
author_facet Ganzfried, Sam
contents While fictitious play is guaranteed to converge to Nash equilibrium in certain game classes, such as two-player zero-sum games, it is not guaranteed to converge in non-zero-sum and multiplayer games. We show that fictitious play in fact leads to improved Nash equilibrium approximation over a variety of game classes and sizes than (counterfactual) regret minimization, which has recently produced superhuman play for multiplayer poker. We also show that when fictitious play is run several times using random initializations it is able to solve several known challenge problems in which the standard version is known to not converge, including Shapley's classic counterexample. These provide some of the first positive results for fictitious play in these settings, despite the fact that worst-case theoretical results are negative.
format Preprint
id arxiv_https___arxiv_org_abs_2001_11165
institution arXiv
publishDate 2020
record_format arxiv
spellingShingle Empirical Analysis of Fictitious Play for Nash Equilibrium Computation in Multiplayer Games
Ganzfried, Sam
Computer Science and Game Theory
Artificial Intelligence
Multiagent Systems
Theoretical Economics
While fictitious play is guaranteed to converge to Nash equilibrium in certain game classes, such as two-player zero-sum games, it is not guaranteed to converge in non-zero-sum and multiplayer games. We show that fictitious play in fact leads to improved Nash equilibrium approximation over a variety of game classes and sizes than (counterfactual) regret minimization, which has recently produced superhuman play for multiplayer poker. We also show that when fictitious play is run several times using random initializations it is able to solve several known challenge problems in which the standard version is known to not converge, including Shapley's classic counterexample. These provide some of the first positive results for fictitious play in these settings, despite the fact that worst-case theoretical results are negative.
title Empirical Analysis of Fictitious Play for Nash Equilibrium Computation in Multiplayer Games
topic Computer Science and Game Theory
Artificial Intelligence
Multiagent Systems
Theoretical Economics
url https://arxiv.org/abs/2001.11165