Unbiased Scene Graph Generation from Biased Training

Fuente: arXiv
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Hauptverfasser: Tang, Kaihua, Niu, Yulei, Huang, Jianqiang, Shi, Jiaxin, Zhang, Hanwang
Format: Preprint
Veröffentlicht: 2020
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author Tang, Kaihua
Niu, Yulei
Huang, Jianqiang
Shi, Jiaxin
Zhang, Hanwang
author_facet Tang, Kaihua
Niu, Yulei
Huang, Jianqiang
Shi, Jiaxin
Zhang, Hanwang
contents Today's scene graph generation (SGG) task is still far from practical, mainly due to the severe training bias, e.g., collapsing diverse "human walk on / sit on / lay on beach" into "human on beach". Given such SGG, the down-stream tasks such as VQA can hardly infer better scene structures than merely a bag of objects. However, debiasing in SGG is not trivial because traditional debiasing methods cannot distinguish between the good and bad bias, e.g., good context prior (e.g., "person read book" rather than "eat") and bad long-tailed bias (e.g., "near" dominating "behind / in front of"). In this paper, we present a novel SGG framework based on causal inference but not the conventional likelihood. We first build a causal graph for SGG, and perform traditional biased training with the graph. Then, we propose to draw the counterfactual causality from the trained graph to infer the effect from the bad bias, which should be removed. In particular, we use Total Direct Effect (TDE) as the proposed final predicate score for unbiased SGG. Note that our framework is agnostic to any SGG model and thus can be widely applied in the community who seeks unbiased predictions. By using the proposed Scene Graph Diagnosis toolkit on the SGG benchmark Visual Genome and several prevailing models, we observed significant improvements over the previous state-of-the-art methods.
format Preprint
id arxiv_https___arxiv_org_abs_2002_11949
institution arXiv
publishDate 2020
record_format arxiv
spellingShingle Unbiased Scene Graph Generation from Biased Training
Tang, Kaihua
Niu, Yulei
Huang, Jianqiang
Shi, Jiaxin
Zhang, Hanwang
Computer Vision and Pattern Recognition
Machine Learning
Today's scene graph generation (SGG) task is still far from practical, mainly due to the severe training bias, e.g., collapsing diverse "human walk on / sit on / lay on beach" into "human on beach". Given such SGG, the down-stream tasks such as VQA can hardly infer better scene structures than merely a bag of objects. However, debiasing in SGG is not trivial because traditional debiasing methods cannot distinguish between the good and bad bias, e.g., good context prior (e.g., "person read book" rather than "eat") and bad long-tailed bias (e.g., "near" dominating "behind / in front of"). In this paper, we present a novel SGG framework based on causal inference but not the conventional likelihood. We first build a causal graph for SGG, and perform traditional biased training with the graph. Then, we propose to draw the counterfactual causality from the trained graph to infer the effect from the bad bias, which should be removed. In particular, we use Total Direct Effect (TDE) as the proposed final predicate score for unbiased SGG. Note that our framework is agnostic to any SGG model and thus can be widely applied in the community who seeks unbiased predictions. By using the proposed Scene Graph Diagnosis toolkit on the SGG benchmark Visual Genome and several prevailing models, we observed significant improvements over the previous state-of-the-art methods.
title Unbiased Scene Graph Generation from Biased Training
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2002.11949