Optimal No-regret Learning in Repeated First-price Auctions

Fuente: arXiv
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Main Authors: Han, Yanjun, Zhou, Zhengyuan, Weissman, Tsachy
Format: Preprint
Published: 2020
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author Han, Yanjun
Zhou, Zhengyuan
Weissman, Tsachy
author_facet Han, Yanjun
Zhou, Zhengyuan
Weissman, Tsachy
contents We study online learning in repeated first-price auctions where a bidder, only observing the winning bid at the end of each auction, learns to adaptively bid in order to maximize her cumulative payoff. To achieve this goal, the bidder faces censored feedback: if she wins the bid, then she is not able to observe the highest bid of the other bidders, which we assume is \textit{iid} drawn from an unknown distribution. In this paper, we develop the first learning algorithm that achieves a near-optimal $\widetilde{O}(\sqrt{T})$ regret bound, by exploiting two structural properties of first-price auctions, i.e. the specific feedback structure and payoff function. We first formulate the feedback structure in first-price auctions as partially ordered contextual bandits, a combination of the graph feedback across actions (bids), the cross learning across contexts (private values), and a partial order over the contexts. We establish both strengths and weaknesses of this framework, by showing a curious separation that a regret nearly independent of the action/context sizes is possible under stochastic contexts, but is impossible under adversarial contexts. In particular, this framework leads to an $O(\sqrt{T}\log^{2.5}T)$ regret for first-price auctions when the bidder's private values are \emph{iid}. Despite the limitation of the above framework, we further exploit the special payoff function of first-price auctions to develop a sample-efficient algorithm even in the presence of adversarially generated private values. We establish an $O(\sqrt{T}\log^3 T)$ regret bound for this algorithm, hence providing a complete characterization of optimal learning guarantees for first-price auctions.
format Preprint
id arxiv_https___arxiv_org_abs_2003_09795
institution arXiv
publishDate 2020
record_format arxiv
spellingShingle Optimal No-regret Learning in Repeated First-price Auctions
Han, Yanjun
Zhou, Zhengyuan
Weissman, Tsachy
Machine Learning
Computer Science and Game Theory
Information Theory
Methodology
We study online learning in repeated first-price auctions where a bidder, only observing the winning bid at the end of each auction, learns to adaptively bid in order to maximize her cumulative payoff. To achieve this goal, the bidder faces censored feedback: if she wins the bid, then she is not able to observe the highest bid of the other bidders, which we assume is \textit{iid} drawn from an unknown distribution. In this paper, we develop the first learning algorithm that achieves a near-optimal $\widetilde{O}(\sqrt{T})$ regret bound, by exploiting two structural properties of first-price auctions, i.e. the specific feedback structure and payoff function. We first formulate the feedback structure in first-price auctions as partially ordered contextual bandits, a combination of the graph feedback across actions (bids), the cross learning across contexts (private values), and a partial order over the contexts. We establish both strengths and weaknesses of this framework, by showing a curious separation that a regret nearly independent of the action/context sizes is possible under stochastic contexts, but is impossible under adversarial contexts. In particular, this framework leads to an $O(\sqrt{T}\log^{2.5}T)$ regret for first-price auctions when the bidder's private values are \emph{iid}. Despite the limitation of the above framework, we further exploit the special payoff function of first-price auctions to develop a sample-efficient algorithm even in the presence of adversarially generated private values. We establish an $O(\sqrt{T}\log^3 T)$ regret bound for this algorithm, hence providing a complete characterization of optimal learning guarantees for first-price auctions.
title Optimal No-regret Learning in Repeated First-price Auctions
topic Machine Learning
Computer Science and Game Theory
Information Theory
Methodology
url https://arxiv.org/abs/2003.09795