Intransitiveness in the Penney Game and in Random Walks on rings, networks, communities and cities

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Baldi, Alberto, Bagnoli, Franco
Formato: Preprint
Publicado: 2020
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866913255358726144
author Baldi, Alberto
Bagnoli, Franco
author_facet Baldi, Alberto
Bagnoli, Franco
contents The concept of intransitiveness for games, which is the condition for which there is no first-player winning strategy can arise surprisingly, as happens in the Penney game, an extension of the heads or tails. Since a game can be converted into a random walk on a graph, i.e., a Markov process, we extend the intransitiveness concept to such systems. The end of the game generally consists in the appearance of a pre-defined pattern. In the language of random walk this corresponds to an absorbing trap, since once that the game has reached this condition the game comes to an end. Therefore, the intransitiveness of the game can be mapped into a problem of competition among traps. We analyse in details random walkers on several kind of networks (rings, scale-free, hierarchical and city-inspired) with several variations: traps can be partially absorbing, the walker can be biased and the initial distribution can be arbitrary. We found that the transitivity concept can be quite useful for characterizing the combined properties of a graph and that of the walkers.
format Preprint
id arxiv_https___arxiv_org_abs_2005_12403
institution arXiv
publishDate 2020
record_format arxiv
spellingShingle Intransitiveness in the Penney Game and in Random Walks on rings, networks, communities and cities
Baldi, Alberto
Bagnoli, Franco
Physics and Society
Statistical Mechanics
The concept of intransitiveness for games, which is the condition for which there is no first-player winning strategy can arise surprisingly, as happens in the Penney game, an extension of the heads or tails. Since a game can be converted into a random walk on a graph, i.e., a Markov process, we extend the intransitiveness concept to such systems. The end of the game generally consists in the appearance of a pre-defined pattern. In the language of random walk this corresponds to an absorbing trap, since once that the game has reached this condition the game comes to an end. Therefore, the intransitiveness of the game can be mapped into a problem of competition among traps. We analyse in details random walkers on several kind of networks (rings, scale-free, hierarchical and city-inspired) with several variations: traps can be partially absorbing, the walker can be biased and the initial distribution can be arbitrary. We found that the transitivity concept can be quite useful for characterizing the combined properties of a graph and that of the walkers.
title Intransitiveness in the Penney Game and in Random Walks on rings, networks, communities and cities
topic Physics and Society
Statistical Mechanics
url https://arxiv.org/abs/2005.12403