Pictorial and apictorial polygonal jigsaw puzzles from arbitrary number of crossing cuts

Fuente: arXiv
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Main Authors: Shahar, Peleg Harel Ofir Itzhak, Ben-Shahar, Ohad
Format: Preprint
Published: 2020
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author Shahar, Peleg Harel Ofir Itzhak
Ben-Shahar, Ohad
author_facet Shahar, Peleg Harel Ofir Itzhak
Ben-Shahar, Ohad
contents Jigsaw puzzle solving, the problem of constructing a coherent whole from a set of non-overlapping unordered visual fragments, is fundamental to numerous applications, and yet most of the literature of the last two decades has focused thus far on less realistic puzzles whose pieces are identical squares. Here, we formalize a new type of jigsaw puzzle where the pieces are general convex polygons generated by cutting through a global polygonal shape with an arbitrary number of straight cuts, a generation model inspired by the celebrated Lazy caterer sequence. We analyze the theoretical properties of such puzzles, including the inherent challenges in solving them once pieces are contaminated with geometrical noise. To cope with such difficulties and obtain tractable solutions, we abstract the problem as a multi-body spring-mass dynamical system endowed with hierarchical loop constraints and a layered reconstruction process. We define evaluation metrics and present experimental results on both apictorial and pictorial puzzles to show that they are solvable completely automatically.
format Preprint
id arxiv_https___arxiv_org_abs_2008_07644
institution arXiv
publishDate 2020
record_format arxiv
spellingShingle Pictorial and apictorial polygonal jigsaw puzzles from arbitrary number of crossing cuts
Shahar, Peleg Harel Ofir Itzhak
Ben-Shahar, Ohad
Computer Vision and Pattern Recognition
Artificial Intelligence
Computational Geometry
Jigsaw puzzle solving, the problem of constructing a coherent whole from a set of non-overlapping unordered visual fragments, is fundamental to numerous applications, and yet most of the literature of the last two decades has focused thus far on less realistic puzzles whose pieces are identical squares. Here, we formalize a new type of jigsaw puzzle where the pieces are general convex polygons generated by cutting through a global polygonal shape with an arbitrary number of straight cuts, a generation model inspired by the celebrated Lazy caterer sequence. We analyze the theoretical properties of such puzzles, including the inherent challenges in solving them once pieces are contaminated with geometrical noise. To cope with such difficulties and obtain tractable solutions, we abstract the problem as a multi-body spring-mass dynamical system endowed with hierarchical loop constraints and a layered reconstruction process. We define evaluation metrics and present experimental results on both apictorial and pictorial puzzles to show that they are solvable completely automatically.
title Pictorial and apictorial polygonal jigsaw puzzles from arbitrary number of crossing cuts
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Computational Geometry
url https://arxiv.org/abs/2008.07644