Algorithmic Persuasion with Evidence

Fuente: arXiv
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Hauptverfasser: Hoefer, Martin, Manurangsi, Pasin, Psomas, Alexandros
Format: Preprint
Veröffentlicht: 2020
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author Hoefer, Martin
Manurangsi, Pasin
Psomas, Alexandros
author_facet Hoefer, Martin
Manurangsi, Pasin
Psomas, Alexandros
contents In a game of persuasion with evidence, a sender has private information. By presenting evidence on the information, the sender wishes to persuade a receiver to take a single action (e.g., hire a job candidate, or convict a defendant). The sender's utility depends solely on whether or not the receiver takes the action. The receiver's utility depends on both the action and the sender's private information. We study three natural variations. First, we consider the problem of computing an equilibrium of the game without commitment power. Second, we consider a persuasion variant, where the sender commits to a signaling scheme and the receiver, after seeing the evidence, takes the action or not. Third, we study a delegation variant, where the receiver first commits to taking the action if being presented certain evidence, and the sender presents evidence to maximize the probability the action is taken. We study these variants through the computational lens, and give hardness results, optimal approximation algorithms, and polynomial-time algorithms for special cases. Among our results is an approximation algorithm that rounds a semidefinite program that might be of independent interest, since, to the best of our knowledge, it is the first such approximation algorithm in algorithmic economics.
format Preprint
id arxiv_https___arxiv_org_abs_2008_12626
institution arXiv
publishDate 2020
record_format arxiv
spellingShingle Algorithmic Persuasion with Evidence
Hoefer, Martin
Manurangsi, Pasin
Psomas, Alexandros
Computer Science and Game Theory
Data Structures and Algorithms
In a game of persuasion with evidence, a sender has private information. By presenting evidence on the information, the sender wishes to persuade a receiver to take a single action (e.g., hire a job candidate, or convict a defendant). The sender's utility depends solely on whether or not the receiver takes the action. The receiver's utility depends on both the action and the sender's private information. We study three natural variations. First, we consider the problem of computing an equilibrium of the game without commitment power. Second, we consider a persuasion variant, where the sender commits to a signaling scheme and the receiver, after seeing the evidence, takes the action or not. Third, we study a delegation variant, where the receiver first commits to taking the action if being presented certain evidence, and the sender presents evidence to maximize the probability the action is taken. We study these variants through the computational lens, and give hardness results, optimal approximation algorithms, and polynomial-time algorithms for special cases. Among our results is an approximation algorithm that rounds a semidefinite program that might be of independent interest, since, to the best of our knowledge, it is the first such approximation algorithm in algorithmic economics.
title Algorithmic Persuasion with Evidence
topic Computer Science and Game Theory
Data Structures and Algorithms
url https://arxiv.org/abs/2008.12626