Model-Free Reinforcement Learning for Stochastic Games with Linear Temporal Logic Objectives

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Bozkurt, Alper Kamil, Wang, Yu, Zavlanos, Michael, Pajic, Miroslav
Formato: Preprint
Publicado: 2020
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866914443686838272
author Bozkurt, Alper Kamil
Wang, Yu
Zavlanos, Michael
Pajic, Miroslav
author_facet Bozkurt, Alper Kamil
Wang, Yu
Zavlanos, Michael
Pajic, Miroslav
contents We study the problem of synthesizing control strategies for Linear Temporal Logic (LTL) objectives in unknown environments. We model this problem as a turn-based zero-sum stochastic game between the controller and the environment, where the transition probabilities and the model topology are fully unknown. The winning condition for the controller in this game is the satisfaction of the given LTL specification, which can be captured by the acceptance condition of a deterministic Rabin automaton (DRA) directly derived from the LTL specification. We introduce a model-free reinforcement learning (RL) methodology to find a strategy that maximizes the probability of satisfying a given LTL specification when the Rabin condition of the derived DRA has a single accepting pair. We then generalize this approach to LTL formulas for which the Rabin condition has a larger number of accepting pairs, providing a lower bound on the satisfaction probability. Finally, we illustrate applicability of our RL method on two motion planning case studies.
format Preprint
id arxiv_https___arxiv_org_abs_2010_01050
institution arXiv
publishDate 2020
record_format arxiv
spellingShingle Model-Free Reinforcement Learning for Stochastic Games with Linear Temporal Logic Objectives
Bozkurt, Alper Kamil
Wang, Yu
Zavlanos, Michael
Pajic, Miroslav
Robotics
Logic in Computer Science
We study the problem of synthesizing control strategies for Linear Temporal Logic (LTL) objectives in unknown environments. We model this problem as a turn-based zero-sum stochastic game between the controller and the environment, where the transition probabilities and the model topology are fully unknown. The winning condition for the controller in this game is the satisfaction of the given LTL specification, which can be captured by the acceptance condition of a deterministic Rabin automaton (DRA) directly derived from the LTL specification. We introduce a model-free reinforcement learning (RL) methodology to find a strategy that maximizes the probability of satisfying a given LTL specification when the Rabin condition of the derived DRA has a single accepting pair. We then generalize this approach to LTL formulas for which the Rabin condition has a larger number of accepting pairs, providing a lower bound on the satisfaction probability. Finally, we illustrate applicability of our RL method on two motion planning case studies.
title Model-Free Reinforcement Learning for Stochastic Games with Linear Temporal Logic Objectives
topic Robotics
Logic in Computer Science
url https://arxiv.org/abs/2010.01050