Multimodality in VR: A survey
Fuente:
arXiv
Guardado en:
| Autores principales: | , , , , |
|---|---|
| Formato: | Preprint |
| Publicado: |
2021
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
| _version_ | 1866916255571640320 |
|---|---|
| author | Martin, Daniel Malpica, Sandra Gutierrez, Diego Masia, Belen Serrano, Ana |
| author_facet | Martin, Daniel Malpica, Sandra Gutierrez, Diego Masia, Belen Serrano, Ana |
| contents | Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this survey, we review the body of work addressing multimodality in VR, and its role and benefits in user experience, together with different applications that leverage multimodality in many disciplines. These works thus encompass several fields of research, and demonstrate that multimodality plays a fundamental role in VR; enhancing the experience, improving overall performance, and yielding unprecedented abilities in skill and knowledge transfer. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2101_07906 |
| institution | arXiv |
| publishDate | 2021 |
| record_format | arxiv |
| spellingShingle | Multimodality in VR: A survey Martin, Daniel Malpica, Sandra Gutierrez, Diego Masia, Belen Serrano, Ana Human-Computer Interaction Graphics Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this survey, we review the body of work addressing multimodality in VR, and its role and benefits in user experience, together with different applications that leverage multimodality in many disciplines. These works thus encompass several fields of research, and demonstrate that multimodality plays a fundamental role in VR; enhancing the experience, improving overall performance, and yielding unprecedented abilities in skill and knowledge transfer. |
| title | Multimodality in VR: A survey |
| topic | Human-Computer Interaction Graphics |
| url | https://arxiv.org/abs/2101.07906 |