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Main Authors: Spurek, Przemysław, Winczowski, Sebastian, Zięba, Maciej, Trzciński, Tomasz, Kania, Kacper, Mazur, Marcin
Format: Preprint
Published: 2021
Subjects:
Online Access:https://arxiv.org/abs/2102.05984
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author Spurek, Przemysław
Winczowski, Sebastian
Zięba, Maciej
Trzciński, Tomasz
Kania, Kacper
Mazur, Marcin
author_facet Spurek, Przemysław
Winczowski, Sebastian
Zięba, Maciej
Trzciński, Tomasz
Kania, Kacper
Mazur, Marcin
contents Recently proposed 3D object reconstruction methods represent a mesh with an atlas - a set of planar patches approximating the surface. However, their application in a real-world scenario is limited since the surfaces of reconstructed objects contain discontinuities, which degrades the quality of the final mesh. This is mainly caused by independent processing of individual patches, and in this work, we postulate to mitigate this limitation by preserving local consistency around patch vertices. To that end, we introduce a Locally Conditioned Atlas (LoCondA), a framework for representing a 3D object hierarchically in a generative model. Firstly, the model maps a point cloud of an object into a sphere. Secondly, by leveraging a spherical prior, we enforce the mapping to be locally consistent on the sphere and on the target object. This way, we can sample a mesh quad on that sphere and project it back onto the object's manifold. With LoCondA, we can produce topologically diverse objects while maintaining quads to be stitched together. We show that the proposed approach provides structurally coherent reconstructions while producing meshes of quality comparable to the competitors.
format Preprint
id arxiv_https___arxiv_org_abs_2102_05984
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle Modeling 3D Surface Manifolds with a Locally Conditioned Atlas
Spurek, Przemysław
Winczowski, Sebastian
Zięba, Maciej
Trzciński, Tomasz
Kania, Kacper
Mazur, Marcin
Computer Vision and Pattern Recognition
Recently proposed 3D object reconstruction methods represent a mesh with an atlas - a set of planar patches approximating the surface. However, their application in a real-world scenario is limited since the surfaces of reconstructed objects contain discontinuities, which degrades the quality of the final mesh. This is mainly caused by independent processing of individual patches, and in this work, we postulate to mitigate this limitation by preserving local consistency around patch vertices. To that end, we introduce a Locally Conditioned Atlas (LoCondA), a framework for representing a 3D object hierarchically in a generative model. Firstly, the model maps a point cloud of an object into a sphere. Secondly, by leveraging a spherical prior, we enforce the mapping to be locally consistent on the sphere and on the target object. This way, we can sample a mesh quad on that sphere and project it back onto the object's manifold. With LoCondA, we can produce topologically diverse objects while maintaining quads to be stitched together. We show that the proposed approach provides structurally coherent reconstructions while producing meshes of quality comparable to the competitors.
title Modeling 3D Surface Manifolds with a Locally Conditioned Atlas
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2102.05984