Arena-Independent Finite-Memory Determinacy in Stochastic Games

Fuente: arXiv
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Autori principali: Bouyer, Patricia, Oualhadj, Youssouf, Randour, Mickael, Vandenhove, Pierre
Natura: Preprint
Pubblicazione: 2021
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author Bouyer, Patricia
Oualhadj, Youssouf
Randour, Mickael
Vandenhove, Pierre
author_facet Bouyer, Patricia
Oualhadj, Youssouf
Randour, Mickael
Vandenhove, Pierre
contents We study stochastic zero-sum games on graphs, which are prevalent tools to model decision-making in presence of an antagonistic opponent in a random environment. In this setting, an important question is the one of strategy complexity: what kinds of strategies are sufficient or required to play optimally (e.g., randomization or memory requirements)? Our contributions further the understanding of arena-independent finite-memory (AIFM) determinacy, i.e., the study of objectives for which memory is needed, but in a way that only depends on limited parameters of the game graphs. First, we show that objectives for which pure AIFM strategies suffice to play optimally also admit pure AIFM subgame perfect strategies. Second, we show that we can reduce the study of objectives for which pure AIFM strategies suffice in two-player stochastic games to the easier study of one-player stochastic games (i.e., Markov decision processes). Third, we characterize the sufficiency of AIFM strategies through two intuitive properties of objectives. This work extends a line of research started on deterministic games to stochastic ones.
format Preprint
id arxiv_https___arxiv_org_abs_2102_10104
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle Arena-Independent Finite-Memory Determinacy in Stochastic Games
Bouyer, Patricia
Oualhadj, Youssouf
Randour, Mickael
Vandenhove, Pierre
Computer Science and Game Theory
Formal Languages and Automata Theory
Logic in Computer Science
We study stochastic zero-sum games on graphs, which are prevalent tools to model decision-making in presence of an antagonistic opponent in a random environment. In this setting, an important question is the one of strategy complexity: what kinds of strategies are sufficient or required to play optimally (e.g., randomization or memory requirements)? Our contributions further the understanding of arena-independent finite-memory (AIFM) determinacy, i.e., the study of objectives for which memory is needed, but in a way that only depends on limited parameters of the game graphs. First, we show that objectives for which pure AIFM strategies suffice to play optimally also admit pure AIFM subgame perfect strategies. Second, we show that we can reduce the study of objectives for which pure AIFM strategies suffice in two-player stochastic games to the easier study of one-player stochastic games (i.e., Markov decision processes). Third, we characterize the sufficiency of AIFM strategies through two intuitive properties of objectives. This work extends a line of research started on deterministic games to stochastic ones.
title Arena-Independent Finite-Memory Determinacy in Stochastic Games
topic Computer Science and Game Theory
Formal Languages and Automata Theory
Logic in Computer Science
url https://arxiv.org/abs/2102.10104