DDGC: Generative Deep Dexterous Grasping in Clutter

Fuente: arXiv
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Hauptverfasser: Lundell, Jens, Verdoja, Francesco, Kyrki, Ville
Format: Preprint
Veröffentlicht: 2021
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author Lundell, Jens
Verdoja, Francesco
Kyrki, Ville
author_facet Lundell, Jens
Verdoja, Francesco
Kyrki, Ville
contents Recent advances in multi-fingered robotic grasping have enabled fast 6-Degrees-Of-Freedom (DOF) single object grasping. Multi-finger grasping in cluttered scenes, on the other hand, remains mostly unexplored due to the added difficulty of reasoning over obstacles which greatly increases the computational time to generate high-quality collision-free grasps. In this work we address such limitations by introducing DDGC, a fast generative multi-finger grasp sampling method that can generate high quality grasps in cluttered scenes from a single RGB-D image. DDGC is built as a network that encodes scene information to produce coarse-to-fine collision-free grasp poses and configurations. We experimentally benchmark DDGC against the simulated-annealing planner in GraspIt! on 1200 simulated cluttered scenes and 7 real world scenes. The results show that DDGC outperforms the baseline on synthesizing high-quality grasps and removing clutter while being 5 times faster. This, in turn, opens up the door for using multi-finger grasps in practical applications which has so far been limited due to the excessive computation time needed by other methods.
format Preprint
id arxiv_https___arxiv_org_abs_2103_04783
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle DDGC: Generative Deep Dexterous Grasping in Clutter
Lundell, Jens
Verdoja, Francesco
Kyrki, Ville
Robotics
Machine Learning
Recent advances in multi-fingered robotic grasping have enabled fast 6-Degrees-Of-Freedom (DOF) single object grasping. Multi-finger grasping in cluttered scenes, on the other hand, remains mostly unexplored due to the added difficulty of reasoning over obstacles which greatly increases the computational time to generate high-quality collision-free grasps. In this work we address such limitations by introducing DDGC, a fast generative multi-finger grasp sampling method that can generate high quality grasps in cluttered scenes from a single RGB-D image. DDGC is built as a network that encodes scene information to produce coarse-to-fine collision-free grasp poses and configurations. We experimentally benchmark DDGC against the simulated-annealing planner in GraspIt! on 1200 simulated cluttered scenes and 7 real world scenes. The results show that DDGC outperforms the baseline on synthesizing high-quality grasps and removing clutter while being 5 times faster. This, in turn, opens up the door for using multi-finger grasps in practical applications which has so far been limited due to the excessive computation time needed by other methods.
title DDGC: Generative Deep Dexterous Grasping in Clutter
topic Robotics
Machine Learning
url https://arxiv.org/abs/2103.04783