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Bibliographic Details
Main Author: Attene, Marco
Format: Preprint
Published: 2021
Subjects:
Online Access:https://arxiv.org/abs/2105.09772
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author Attene, Marco
author_facet Attene, Marco
contents Geometric predicates are a basic ingredient to implement a vast range of algorithms in computational geometry. Modern implementations employ floating point filtering techniques to combine efficiency and robustness, and state-of-the-art predicates are guaranteed to be always exact while being only slightly slower than corresponding (inexact) floating point implementations. Unfortunately, if the input to these predicates is an intermediate construction of an algorithm, its floating point representation may be affected by an approximation error, and correctness is no longer guaranteed. This paper introduces the concept of indirect geometric predicate: instead of taking the intermediate construction as an explicit input, an indirect predicate considers the primitive geometric elements which are combined to produce such a construction. This makes it possible to keep track of the floating point approximation, and thus to exploit efficient filters and expansion arithmetic to exactly resolve the predicate with minimal overhead with respect to a naive floating point implementation. As a representative example, we show how to extend standard predicates to the case of points of intersection of linear elements (i.e. lines and planes) and show that, on classical problems, this approach outperforms state-of-the-art solutions based on lazy exact intermediate representations.
format Preprint
id arxiv_https___arxiv_org_abs_2105_09772
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle Indirect predicates for geometric constructions
Attene, Marco
Computational Geometry
Geometric predicates are a basic ingredient to implement a vast range of algorithms in computational geometry. Modern implementations employ floating point filtering techniques to combine efficiency and robustness, and state-of-the-art predicates are guaranteed to be always exact while being only slightly slower than corresponding (inexact) floating point implementations. Unfortunately, if the input to these predicates is an intermediate construction of an algorithm, its floating point representation may be affected by an approximation error, and correctness is no longer guaranteed. This paper introduces the concept of indirect geometric predicate: instead of taking the intermediate construction as an explicit input, an indirect predicate considers the primitive geometric elements which are combined to produce such a construction. This makes it possible to keep track of the floating point approximation, and thus to exploit efficient filters and expansion arithmetic to exactly resolve the predicate with minimal overhead with respect to a naive floating point implementation. As a representative example, we show how to extend standard predicates to the case of points of intersection of linear elements (i.e. lines and planes) and show that, on classical problems, this approach outperforms state-of-the-art solutions based on lazy exact intermediate representations.
title Indirect predicates for geometric constructions
topic Computational Geometry
url https://arxiv.org/abs/2105.09772