Depth-supervised NeRF: Fewer Views and Faster Training for Free

Fuente: arXiv
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Autores principales: Deng, Kangle, Liu, Andrew, Zhu, Jun-Yan, Ramanan, Deva
Formato: Preprint
Publicado: 2021
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author Deng, Kangle
Liu, Andrew
Zhu, Jun-Yan
Ramanan, Deva
author_facet Deng, Kangle
Liu, Andrew
Zhu, Jun-Yan
Ramanan, Deva
contents A commonly observed failure mode of Neural Radiance Field (NeRF) is fitting incorrect geometries when given an insufficient number of input views. One potential reason is that standard volumetric rendering does not enforce the constraint that most of a scene's geometry consist of empty space and opaque surfaces. We formalize the above assumption through DS-NeRF (Depth-supervised Neural Radiance Fields), a loss for learning radiance fields that takes advantage of readily-available depth supervision. We leverage the fact that current NeRF pipelines require images with known camera poses that are typically estimated by running structure-from-motion (SFM). Crucially, SFM also produces sparse 3D points that can be used as "free" depth supervision during training: we add a loss to encourage the distribution of a ray's terminating depth matches a given 3D keypoint, incorporating depth uncertainty. DS-NeRF can render better images given fewer training views while training 2-3x faster. Further, we show that our loss is compatible with other recently proposed NeRF methods, demonstrating that depth is a cheap and easily digestible supervisory signal. And finally, we find that DS-NeRF can support other types of depth supervision such as scanned depth sensors and RGB-D reconstruction outputs.
format Preprint
id arxiv_https___arxiv_org_abs_2107_02791
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle Depth-supervised NeRF: Fewer Views and Faster Training for Free
Deng, Kangle
Liu, Andrew
Zhu, Jun-Yan
Ramanan, Deva
Computer Vision and Pattern Recognition
Graphics
Machine Learning
A commonly observed failure mode of Neural Radiance Field (NeRF) is fitting incorrect geometries when given an insufficient number of input views. One potential reason is that standard volumetric rendering does not enforce the constraint that most of a scene's geometry consist of empty space and opaque surfaces. We formalize the above assumption through DS-NeRF (Depth-supervised Neural Radiance Fields), a loss for learning radiance fields that takes advantage of readily-available depth supervision. We leverage the fact that current NeRF pipelines require images with known camera poses that are typically estimated by running structure-from-motion (SFM). Crucially, SFM also produces sparse 3D points that can be used as "free" depth supervision during training: we add a loss to encourage the distribution of a ray's terminating depth matches a given 3D keypoint, incorporating depth uncertainty. DS-NeRF can render better images given fewer training views while training 2-3x faster. Further, we show that our loss is compatible with other recently proposed NeRF methods, demonstrating that depth is a cheap and easily digestible supervisory signal. And finally, we find that DS-NeRF can support other types of depth supervision such as scanned depth sensors and RGB-D reconstruction outputs.
title Depth-supervised NeRF: Fewer Views and Faster Training for Free
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2107.02791