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Main Authors: Piotrowski, Wiktor, Stern, Roni, Klenk, Matthew, Perez, Alexandre, Mohan, Shiwali, de Kleer, Johan, Le, Jacob
Format: Preprint
Published: 2021
Subjects:
Online Access:https://arxiv.org/abs/2107.04635
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author Piotrowski, Wiktor
Stern, Roni
Klenk, Matthew
Perez, Alexandre
Mohan, Shiwali
de Kleer, Johan
Le, Jacob
author_facet Piotrowski, Wiktor
Stern, Roni
Klenk, Matthew
Perez, Alexandre
Mohan, Shiwali
de Kleer, Johan
Le, Jacob
contents This demo paper presents the first system for playing the popular Angry Birds game using a domain-independent planner. Our system models Angry Birds levels using PDDL+, a planning language for mixed discrete/continuous domains. It uses a domain-independent PDDL+ planner to generate plans and executes them. In this demo paper, we present the system's PDDL+ model for this domain, identify key design decisions that reduce the problem complexity, and compare the performance of our system to model-specific methods for this domain. The results show that our system's performance is on par with other domain-specific systems for Angry Birds, suggesting the applicability of domain-independent planning to this benchmark AI challenge.
format Preprint
id arxiv_https___arxiv_org_abs_2107_04635
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle Playing Angry Birds with a Domain-Independent PDDL+ Planner
Piotrowski, Wiktor
Stern, Roni
Klenk, Matthew
Perez, Alexandre
Mohan, Shiwali
de Kleer, Johan
Le, Jacob
Artificial Intelligence
This demo paper presents the first system for playing the popular Angry Birds game using a domain-independent planner. Our system models Angry Birds levels using PDDL+, a planning language for mixed discrete/continuous domains. It uses a domain-independent PDDL+ planner to generate plans and executes them. In this demo paper, we present the system's PDDL+ model for this domain, identify key design decisions that reduce the problem complexity, and compare the performance of our system to model-specific methods for this domain. The results show that our system's performance is on par with other domain-specific systems for Angry Birds, suggesting the applicability of domain-independent planning to this benchmark AI challenge.
title Playing Angry Birds with a Domain-Independent PDDL+ Planner
topic Artificial Intelligence
url https://arxiv.org/abs/2107.04635