"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games

Fuente: arXiv
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Autori principali: Cmentowski, Sebastian, Krekhov, Andrey, Krüger, Jens
Natura: Preprint
Pubblicazione: 2021
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author Cmentowski, Sebastian
Krekhov, Andrey
Krüger, Jens
author_facet Cmentowski, Sebastian
Krekhov, Andrey
Krüger, Jens
contents On a journey, a backpack is a perfect place to store and organize the necessary provisions and tools. Similarly, carrying and managing items is a central part of most digital games, providing significant prospects for the player experience. Even though VR games are gradually becoming more mature, most of them still avoid this essential feature. Some of the reasons for this deficit are the additional requirements and challenges that VR imposes on developers to achieve a compelling user experience. We structure the ample design space of VR inventories by analyzing popular VR games and developing a structural taxonomy. We combine our insights with feedback from game developers to identify the essential building blocks and design choices. Finally, we propose meaningful design implications and demonstrate the practical use of our work in action.
format Preprint
id arxiv_https___arxiv_org_abs_2107_08434
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle "I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games
Cmentowski, Sebastian
Krekhov, Andrey
Krüger, Jens
Human-Computer Interaction
On a journey, a backpack is a perfect place to store and organize the necessary provisions and tools. Similarly, carrying and managing items is a central part of most digital games, providing significant prospects for the player experience. Even though VR games are gradually becoming more mature, most of them still avoid this essential feature. Some of the reasons for this deficit are the additional requirements and challenges that VR imposes on developers to achieve a compelling user experience. We structure the ample design space of VR inventories by analyzing popular VR games and developing a structural taxonomy. We combine our insights with feedback from game developers to identify the essential building blocks and design choices. Finally, we propose meaningful design implications and demonstrate the practical use of our work in action.
title "I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games
topic Human-Computer Interaction
url https://arxiv.org/abs/2107.08434