Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFinger

Fuente: arXiv
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Main Authors: Allshire, Arthur, Mittal, Mayank, Lodaya, Varun, Makoviychuk, Viktor, Makoviichuk, Denys, Widmaier, Felix, Wüthrich, Manuel, Bauer, Stefan, Handa, Ankur, Garg, Animesh
Format: Preprint
Published: 2021
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author Allshire, Arthur
Mittal, Mayank
Lodaya, Varun
Makoviychuk, Viktor
Makoviichuk, Denys
Widmaier, Felix
Wüthrich, Manuel
Bauer, Stefan
Handa, Ankur
Garg, Animesh
author_facet Allshire, Arthur
Mittal, Mayank
Lodaya, Varun
Makoviychuk, Viktor
Makoviichuk, Denys
Widmaier, Felix
Wüthrich, Manuel
Bauer, Stefan
Handa, Ankur
Garg, Animesh
contents We present a system for learning a challenging dexterous manipulation task involving moving a cube to an arbitrary 6-DoF pose with only 3-fingers trained with NVIDIA's IsaacGym simulator. We show empirical benefits, both in simulation and sim-to-real transfer, of using keypoints as opposed to position+quaternion representations for the object pose in 6-DoF for policy observations and in reward calculation to train a model-free reinforcement learning agent. By utilizing domain randomization strategies along with the keypoint representation of the pose of the manipulated object, we achieve a high success rate of 83% on a remote TriFinger system maintained by the organizers of the Real Robot Challenge. With the aim of assisting further research in learning in-hand manipulation, we make the codebase of our system, along with trained checkpoints that come with billions of steps of experience available, at https://s2r2-ig.github.io
format Preprint
id arxiv_https___arxiv_org_abs_2108_09779
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFinger
Allshire, Arthur
Mittal, Mayank
Lodaya, Varun
Makoviychuk, Viktor
Makoviichuk, Denys
Widmaier, Felix
Wüthrich, Manuel
Bauer, Stefan
Handa, Ankur
Garg, Animesh
Robotics
Machine Learning
We present a system for learning a challenging dexterous manipulation task involving moving a cube to an arbitrary 6-DoF pose with only 3-fingers trained with NVIDIA's IsaacGym simulator. We show empirical benefits, both in simulation and sim-to-real transfer, of using keypoints as opposed to position+quaternion representations for the object pose in 6-DoF for policy observations and in reward calculation to train a model-free reinforcement learning agent. By utilizing domain randomization strategies along with the keypoint representation of the pose of the manipulated object, we achieve a high success rate of 83% on a remote TriFinger system maintained by the organizers of the Real Robot Challenge. With the aim of assisting further research in learning in-hand manipulation, we make the codebase of our system, along with trained checkpoints that come with billions of steps of experience available, at https://s2r2-ig.github.io
title Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFinger
topic Robotics
Machine Learning
url https://arxiv.org/abs/2108.09779