3D Annotation Of Arbitrary Objects In The Wild

Fuente: arXiv
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Auteurs principaux: Blomqvist, Kenneth, Hietala, Julius
Format: Preprint
Publié: 2021
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author Blomqvist, Kenneth
Hietala, Julius
author_facet Blomqvist, Kenneth
Hietala, Julius
contents Recent years have produced a variety of learning based methods in the context of computer vision and robotics. Most of the recently proposed methods are based on deep learning, which require very large amounts of data compared to traditional methods. The performance of the deep learning methods are largely dependent on the data distribution they were trained on, and it is important to use data from the robot's actual operating domain during training. Therefore, it is not possible to rely on pre-built, generic datasets when deploying robots in real environments, creating a need for efficient data collection and annotation in the specific operating conditions the robots will operate in. The challenge is then: how do we reduce the cost of obtaining such datasets to a point where we can easily deploy our robots in new conditions, environments and to support new sensors? As an answer to this question, we propose a data annotation pipeline based on SLAM, 3D reconstruction, and 3D-to-2D geometry. The pipeline allows creating 3D and 2D bounding boxes, along with per-pixel annotations of arbitrary objects without needing accurate 3D models of the objects prior to data collection and annotation. Our results showcase almost 90% Intersection-over-Union (IoU) agreement on both semantic segmentation and 2D bounding box detection across a variety of objects and scenes, while speeding up the annotation process by several orders of magnitude compared to traditional manual annotation.
format Preprint
id arxiv_https___arxiv_org_abs_2109_07165
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle 3D Annotation Of Arbitrary Objects In The Wild
Blomqvist, Kenneth
Hietala, Julius
Computer Vision and Pattern Recognition
Recent years have produced a variety of learning based methods in the context of computer vision and robotics. Most of the recently proposed methods are based on deep learning, which require very large amounts of data compared to traditional methods. The performance of the deep learning methods are largely dependent on the data distribution they were trained on, and it is important to use data from the robot's actual operating domain during training. Therefore, it is not possible to rely on pre-built, generic datasets when deploying robots in real environments, creating a need for efficient data collection and annotation in the specific operating conditions the robots will operate in. The challenge is then: how do we reduce the cost of obtaining such datasets to a point where we can easily deploy our robots in new conditions, environments and to support new sensors? As an answer to this question, we propose a data annotation pipeline based on SLAM, 3D reconstruction, and 3D-to-2D geometry. The pipeline allows creating 3D and 2D bounding boxes, along with per-pixel annotations of arbitrary objects without needing accurate 3D models of the objects prior to data collection and annotation. Our results showcase almost 90% Intersection-over-Union (IoU) agreement on both semantic segmentation and 2D bounding box detection across a variety of objects and scenes, while speeding up the annotation process by several orders of magnitude compared to traditional manual annotation.
title 3D Annotation Of Arbitrary Objects In The Wild
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2109.07165