Playing for 3D Human Recovery

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Hauptverfasser: Cai, Zhongang, Zhang, Mingyuan, Ren, Jiawei, Wei, Chen, Ren, Daxuan, Lin, Zhengyu, Zhao, Haiyu, Yang, Lei, Loy, Chen Change, Liu, Ziwei
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Veröffentlicht: 2021
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author Cai, Zhongang
Zhang, Mingyuan
Ren, Jiawei
Wei, Chen
Ren, Daxuan
Lin, Zhengyu
Zhao, Haiyu
Yang, Lei
Loy, Chen Change
Liu, Ziwei
author_facet Cai, Zhongang
Zhang, Mingyuan
Ren, Jiawei
Wei, Chen
Ren, Daxuan
Lin, Zhengyu
Zhao, Haiyu
Yang, Lei
Loy, Chen Change
Liu, Ziwei
contents Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work, we obtain massive human sequences by playing the video game with automatically annotated 3D ground truths. Specifically, we contribute GTA-Human, a large-scale 3D human dataset generated with the GTA-V game engine, featuring a highly diverse set of subjects, actions, and scenarios. More importantly, we study the use of game-playing data and obtain five major insights. First, game-playing data is surprisingly effective. A simple frame-based baseline trained on GTA-Human outperforms more sophisticated methods by a large margin. For video-based methods, GTA-Human is even on par with the in-domain training set. Second, we discover that synthetic data provides critical complements to the real data that is typically collected indoor. Our investigation into domain gap provides explanations for our data mixture strategies that are simple yet useful. Third, the scale of the dataset matters. The performance boost is closely related to the additional data available. A systematic study reveals the model sensitivity to data density from multiple key aspects. Fourth, the effectiveness of GTA-Human is also attributed to the rich collection of strong supervision labels (SMPL parameters), which are otherwise expensive to acquire in real datasets. Fifth, the benefits of synthetic data extend to larger models such as deeper convolutional neural networks (CNNs) and Transformers, for which a significant impact is also observed. We hope our work could pave the way for scaling up 3D human recovery to the real world. Homepage: https://caizhongang.github.io/projects/GTA-Human/
format Preprint
id arxiv_https___arxiv_org_abs_2110_07588
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle Playing for 3D Human Recovery
Cai, Zhongang
Zhang, Mingyuan
Ren, Jiawei
Wei, Chen
Ren, Daxuan
Lin, Zhengyu
Zhao, Haiyu
Yang, Lei
Loy, Chen Change
Liu, Ziwei
Computer Vision and Pattern Recognition
Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work, we obtain massive human sequences by playing the video game with automatically annotated 3D ground truths. Specifically, we contribute GTA-Human, a large-scale 3D human dataset generated with the GTA-V game engine, featuring a highly diverse set of subjects, actions, and scenarios. More importantly, we study the use of game-playing data and obtain five major insights. First, game-playing data is surprisingly effective. A simple frame-based baseline trained on GTA-Human outperforms more sophisticated methods by a large margin. For video-based methods, GTA-Human is even on par with the in-domain training set. Second, we discover that synthetic data provides critical complements to the real data that is typically collected indoor. Our investigation into domain gap provides explanations for our data mixture strategies that are simple yet useful. Third, the scale of the dataset matters. The performance boost is closely related to the additional data available. A systematic study reveals the model sensitivity to data density from multiple key aspects. Fourth, the effectiveness of GTA-Human is also attributed to the rich collection of strong supervision labels (SMPL parameters), which are otherwise expensive to acquire in real datasets. Fifth, the benefits of synthetic data extend to larger models such as deeper convolutional neural networks (CNNs) and Transformers, for which a significant impact is also observed. We hope our work could pave the way for scaling up 3D human recovery to the real world. Homepage: https://caizhongang.github.io/projects/GTA-Human/
title Playing for 3D Human Recovery
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2110.07588