Deep Point Cloud Normal Estimation via Triplet Learning

Fuente: arXiv
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Auteurs principaux: Wang, Weijia, Lu, Xuequan, Edirimuni, Dasith de Silva, Liu, Xiao, Robles-Kelly, Antonio
Format: Preprint
Publié: 2021
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author Wang, Weijia
Lu, Xuequan
Edirimuni, Dasith de Silva
Liu, Xiao
Robles-Kelly, Antonio
author_facet Wang, Weijia
Lu, Xuequan
Edirimuni, Dasith de Silva
Liu, Xiao
Robles-Kelly, Antonio
contents Normal estimation on 3D point clouds is a fundamental problem in 3D vision and graphics. Current methods often show limited accuracy in predicting normals at sharp features (e.g., edges and corners) and less robustness to noise. In this paper, we propose a novel normal estimation method for point clouds. It consists of two phases: (a) feature encoding which learns representations of local patches, and (b) normal estimation that takes the learned representation as input and regresses the normal vector. We are motivated that local patches on isotropic and anisotropic surfaces have similar or distinct normals, and that separable features or representations can be learned to facilitate normal estimation. To realise this, we first construct triplets of local patches on 3D point cloud data, and design a triplet network with a triplet loss for feature encoding. We then design a simple network with several MLPs and a loss function to regress the normal vector. Despite having a smaller network size compared to most other methods, experimental results show that our method preserves sharp features and achieves better normal estimation results on CAD-like shapes.
format Preprint
id arxiv_https___arxiv_org_abs_2110_10494
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle Deep Point Cloud Normal Estimation via Triplet Learning
Wang, Weijia
Lu, Xuequan
Edirimuni, Dasith de Silva
Liu, Xiao
Robles-Kelly, Antonio
Computer Vision and Pattern Recognition
Computational Geometry
Graphics
Normal estimation on 3D point clouds is a fundamental problem in 3D vision and graphics. Current methods often show limited accuracy in predicting normals at sharp features (e.g., edges and corners) and less robustness to noise. In this paper, we propose a novel normal estimation method for point clouds. It consists of two phases: (a) feature encoding which learns representations of local patches, and (b) normal estimation that takes the learned representation as input and regresses the normal vector. We are motivated that local patches on isotropic and anisotropic surfaces have similar or distinct normals, and that separable features or representations can be learned to facilitate normal estimation. To realise this, we first construct triplets of local patches on 3D point cloud data, and design a triplet network with a triplet loss for feature encoding. We then design a simple network with several MLPs and a loss function to regress the normal vector. Despite having a smaller network size compared to most other methods, experimental results show that our method preserves sharp features and achieves better normal estimation results on CAD-like shapes.
title Deep Point Cloud Normal Estimation via Triplet Learning
topic Computer Vision and Pattern Recognition
Computational Geometry
Graphics
url https://arxiv.org/abs/2110.10494