Pose Representations for Deep Skeletal Animation

Fuente: arXiv
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Main Authors: Andreou, Nefeli, Aristidou, Andreas, Chrysanthou, Yiorgos
Format: Preprint
Published: 2021
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author Andreou, Nefeli
Aristidou, Andreas
Chrysanthou, Yiorgos
author_facet Andreou, Nefeli
Aristidou, Andreas
Chrysanthou, Yiorgos
contents Data-driven character animation techniques rely on the existence of a properly established model of motion, capable of describing its rich context. However, commonly used motion representations often fail to accurately encode the full articulation of motion, or present artifacts. In this work, we address the fundamental problem of finding a robust pose representation for motion modeling, suitable for deep character animation, one that can better constrain poses and faithfully capture nuances correlated with skeletal characteristics. Our representation is based on dual quaternions, the mathematical abstractions with well-defined operations, which simultaneously encode rotational and positional orientation, enabling a hierarchy-aware encoding, centered around the root. We demonstrate that our representation overcomes common motion artifacts, and assess its performance compared to other popular representations. We conduct an ablation study to evaluate the impact of various losses that can be incorporated during learning. Leveraging the fact that our representation implicitly encodes skeletal motion attributes, we train a network on a dataset comprising of skeletons with different proportions, without the need to retarget them first to a universal skeleton, which causes subtle motion elements to be missed. We show that smooth and natural poses can be achieved, paving the way for fascinating applications.
format Preprint
id arxiv_https___arxiv_org_abs_2111_13907
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle Pose Representations for Deep Skeletal Animation
Andreou, Nefeli
Aristidou, Andreas
Chrysanthou, Yiorgos
Computer Vision and Pattern Recognition
Graphics
I.3.7; I.3
Data-driven character animation techniques rely on the existence of a properly established model of motion, capable of describing its rich context. However, commonly used motion representations often fail to accurately encode the full articulation of motion, or present artifacts. In this work, we address the fundamental problem of finding a robust pose representation for motion modeling, suitable for deep character animation, one that can better constrain poses and faithfully capture nuances correlated with skeletal characteristics. Our representation is based on dual quaternions, the mathematical abstractions with well-defined operations, which simultaneously encode rotational and positional orientation, enabling a hierarchy-aware encoding, centered around the root. We demonstrate that our representation overcomes common motion artifacts, and assess its performance compared to other popular representations. We conduct an ablation study to evaluate the impact of various losses that can be incorporated during learning. Leveraging the fact that our representation implicitly encodes skeletal motion attributes, we train a network on a dataset comprising of skeletons with different proportions, without the need to retarget them first to a universal skeleton, which causes subtle motion elements to be missed. We show that smooth and natural poses can be achieved, paving the way for fascinating applications.
title Pose Representations for Deep Skeletal Animation
topic Computer Vision and Pattern Recognition
Graphics
I.3.7; I.3
url https://arxiv.org/abs/2111.13907