Similar Items
Comparative Analysis of Kinect-Based and Oculus-Based Gaze Region Estimation Methods in a Driving Simulator
by: González-Ortega, David, et al.
Published: (2024)
by: González-Ortega, David, et al.
Published: (2024)
Kinect Calibration and Data Optimization For Anthropometric Parameters
by: Gokmen, M. S., et al.
Published: (2024)
by: Gokmen, M. S., et al.
Published: (2024)
Position and Rotation Invariant Sign Language Recognition from 3D Kinect Data with Recurrent Neural Networks
by: Roy, Prasun, et al.
Published: (2020)
by: Roy, Prasun, et al.
Published: (2020)
Synthetic Face Ageing: Evaluation, Analysis and Facilitation of Age-Robust Facial Recognition Algorithms
by: Yao, Wang, et al.
Published: (2024)
by: Yao, Wang, et al.
Published: (2024)
Taylor Videos for Action Recognition
by: Wang, Lei, et al.
Published: (2024)
by: Wang, Lei, et al.
Published: (2024)
Active Learning for GCN-based Action Recognition
by: Sahbi, Hichem
Published: (2025)
by: Sahbi, Hichem
Published: (2025)
SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition
by: Liu, Hongda, et al.
Published: (2025)
by: Liu, Hongda, et al.
Published: (2025)
Fourier Analysis on Robustness of Graph Convolutional Neural Networks for Skeleton-based Action Recognition
by: Tanaka, Nariki, et al.
Published: (2023)
by: Tanaka, Nariki, et al.
Published: (2023)
Low-Resolution Action Recognition for Tiny Actions Challenge
by: Chen, Boyu, et al.
Published: (2022)
by: Chen, Boyu, et al.
Published: (2022)
AI-Driven Evaluation of Surgical Skill via Action Recognition
by: Meng, Yan, et al.
Published: (2025)
by: Meng, Yan, et al.
Published: (2025)
LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model
by: Wang, Ruosi, et al.
Published: (2026)
by: Wang, Ruosi, et al.
Published: (2026)
Action Recognition based Industrial Safety Violation Detection
by: Reddy, Surya N, et al.
Published: (2024)
by: Reddy, Surya N, et al.
Published: (2024)
Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition
by: Liu, Hongda, et al.
Published: (2023)
by: Liu, Hongda, et al.
Published: (2023)
Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignment
by: Kuang, Jidong, et al.
Published: (2024)
by: Kuang, Jidong, et al.
Published: (2024)
GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition
by: Jiang, Lei, et al.
Published: (2024)
by: Jiang, Lei, et al.
Published: (2024)
Differentiable Frequency-based Disentanglement for Aerial Video Action Recognition
by: Kothandaraman, Divya, et al.
Published: (2022)
by: Kothandaraman, Divya, et al.
Published: (2022)
LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition
by: Oraki, Soroush, et al.
Published: (2024)
by: Oraki, Soroush, et al.
Published: (2024)
Joint Temporal Pooling for Improving Skeleton-based Action Recognition
by: Gunasekara, Shanaka Ramesh, et al.
Published: (2024)
by: Gunasekara, Shanaka Ramesh, et al.
Published: (2024)
Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition
by: Gu, Jihao, et al.
Published: (2025)
by: Gu, Jihao, et al.
Published: (2025)
When Spatial meets Temporal in Action Recognition
by: Chen, Huilin, et al.
Published: (2024)
by: Chen, Huilin, et al.
Published: (2024)
Representation-Centric Survey of Supervised Skeletal Action Recognition and the New Benchmark
by: Liu, Yang, et al.
Published: (2022)
by: Liu, Yang, et al.
Published: (2022)
Video-STAR: Reinforcing Open-Vocabulary Action Recognition with Tools
by: Yuan, Zhenlong, et al.
Published: (2025)
by: Yuan, Zhenlong, et al.
Published: (2025)
A Renaissance of Explicit Motion Information Mining from Transformers for Action Recognition
by: Zhuang, Peiqin, et al.
Published: (2025)
by: Zhuang, Peiqin, et al.
Published: (2025)
Towards an Effective Action-Region Tracking Framework for Fine-grained Video Action Recognition
by: Sun, Baoli, et al.
Published: (2025)
by: Sun, Baoli, et al.
Published: (2025)
Prompt-guided Disentangled Representation for Action Recognition
by: Wu, Tianci, et al.
Published: (2025)
by: Wu, Tianci, et al.
Published: (2025)
Towards Universal Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026)
by: Kuang, Jidong, et al.
Published: (2026)
Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space
by: Diao, Yunfeng, et al.
Published: (2024)
by: Diao, Yunfeng, et al.
Published: (2024)
Event Stream based Human Action Recognition: A High-Definition Benchmark Dataset and Algorithms
by: Wang, Xiao, et al.
Published: (2024)
by: Wang, Xiao, et al.
Published: (2024)
TASAR: Transfer-based Attack on Skeletal Action Recognition
by: Diao, Yunfeng, et al.
Published: (2024)
by: Diao, Yunfeng, et al.
Published: (2024)
MoExDA: Domain Adaptation for Edge-based Action Recognition
by: Sugimoto, Takuya, et al.
Published: (2025)
by: Sugimoto, Takuya, et al.
Published: (2025)
Skarimva: Skeleton-based Action Recognition is a Multi-view Application
by: Bermuth, Daniel, et al.
Published: (2026)
by: Bermuth, Daniel, et al.
Published: (2026)
Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
by: Liu, Jinfu, et al.
Published: (2024)
by: Liu, Jinfu, et al.
Published: (2024)
An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition
by: Xu, Haojun, et al.
Published: (2024)
by: Xu, Haojun, et al.
Published: (2024)
Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
by: Yang, Yijie, et al.
Published: (2024)
by: Yang, Yijie, et al.
Published: (2024)
An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video
by: Song, Xingyu, et al.
Published: (2024)
by: Song, Xingyu, et al.
Published: (2024)
Feature Hallucination for Self-supervised Action Recognition
by: Wang, Lei, et al.
Published: (2025)
by: Wang, Lei, et al.
Published: (2025)
Evolving Skeletons: Motion Dynamics in Action Recognition
by: Qiu, Jushang, et al.
Published: (2025)
by: Qiu, Jushang, et al.
Published: (2025)
Manta: Enhancing Mamba for Few-Shot Action Recognition of Long Sub-Sequence
by: Huang, Wenbo, et al.
Published: (2024)
by: Huang, Wenbo, et al.
Published: (2024)
ARN-LSTM: A Multi-Stream Fusion Model for Skeleton-based Action Recognition
by: Wang, Chuanchuan, et al.
Published: (2024)
by: Wang, Chuanchuan, et al.
Published: (2024)
Lane Change Classification and Prediction with Action Recognition Networks
by: Liang, Kai, et al.
Published: (2022)
by: Liang, Kai, et al.
Published: (2022)
Similar Items
-
Comparative Analysis of Kinect-Based and Oculus-Based Gaze Region Estimation Methods in a Driving Simulator
by: González-Ortega, David, et al.
Published: (2024) -
Kinect Calibration and Data Optimization For Anthropometric Parameters
by: Gokmen, M. S., et al.
Published: (2024) -
Position and Rotation Invariant Sign Language Recognition from 3D Kinect Data with Recurrent Neural Networks
by: Roy, Prasun, et al.
Published: (2020) -
Synthetic Face Ageing: Evaluation, Analysis and Facilitation of Age-Robust Facial Recognition Algorithms
by: Yao, Wang, et al.
Published: (2024) -
Taylor Videos for Action Recognition
by: Wang, Lei, et al.
Published: (2024)