Calculating Nash Equilibrium on Quantum Annealers

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Okrut, Olga, Cannon, Keith, El-Safty, Kareem H., Elsokkary, Nada, Khan, Faisal Shah
Format: Preprint
Publié: 2021
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866929216259358720
author Okrut, Olga
Cannon, Keith
El-Safty, Kareem H.
Elsokkary, Nada
Khan, Faisal Shah
author_facet Okrut, Olga
Cannon, Keith
El-Safty, Kareem H.
Elsokkary, Nada
Khan, Faisal Shah
contents Adiabatic quantum computing is implemented on specialized hardware using the heuristics of the quantum annealing algorithm. This setup requires the addressed problems to be formatted as discrete quadratic functions without constraints and the variables to take binary values only. The problem of finding Nash equilibrium in two-player, non-cooperative games is a two-fold quadratic optimization problem with constraints. This problem was formatted as a single, constrained quadratic optimization in 1964 by Mangasarian and Stone. Here, we show that adding penalty terms to the quadratic function formulation of Nash equilibrium gives a quadratic unconstrained binary optimization (QUBO) formulation of this problem that can be executed on quantum annealers. Three examples are discussed to highlight the success of the formulation, and an overall, time-to-solution (hardware + software processing) speed up of seven to ten times is reported on quantum annealers developed by D-Wave System.
format Preprint
id arxiv_https___arxiv_org_abs_2112_12583
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle Calculating Nash Equilibrium on Quantum Annealers
Okrut, Olga
Cannon, Keith
El-Safty, Kareem H.
Elsokkary, Nada
Khan, Faisal Shah
Computer Science and Game Theory
Emerging Technologies
Quantum Physics
Adiabatic quantum computing is implemented on specialized hardware using the heuristics of the quantum annealing algorithm. This setup requires the addressed problems to be formatted as discrete quadratic functions without constraints and the variables to take binary values only. The problem of finding Nash equilibrium in two-player, non-cooperative games is a two-fold quadratic optimization problem with constraints. This problem was formatted as a single, constrained quadratic optimization in 1964 by Mangasarian and Stone. Here, we show that adding penalty terms to the quadratic function formulation of Nash equilibrium gives a quadratic unconstrained binary optimization (QUBO) formulation of this problem that can be executed on quantum annealers. Three examples are discussed to highlight the success of the formulation, and an overall, time-to-solution (hardware + software processing) speed up of seven to ten times is reported on quantum annealers developed by D-Wave System.
title Calculating Nash Equilibrium on Quantum Annealers
topic Computer Science and Game Theory
Emerging Technologies
Quantum Physics
url https://arxiv.org/abs/2112.12583