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Bibliographic Details
Main Authors: Aldawsari, Bader A., Chlebus, Bogdan S., Kowalski, Dariusz R.
Format: Preprint
Published: 2021
Subjects:
Online Access:https://arxiv.org/abs/2112.14655
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author Aldawsari, Bader A.
Chlebus, Bogdan S.
Kowalski, Dariusz R.
author_facet Aldawsari, Bader A.
Chlebus, Bogdan S.
Kowalski, Dariusz R.
contents We study deterministic distributed algorithms for broadcasting on multiple-access channels. Packet injection is modeled by leaky-bucket adversaries. There is a fixed set of stations attached to a channel. Additional features of the model of communication include an upper bound on the number of stations activated in a round, an individual injection rate, and randomness in generating and injecting packets. We demonstrate that some broadcast algorithms designed for ad-hoc channels have bounded latency for increased ranges of injection rates than in ad-hoc channels when executed on channels with a fixed number of stations against adversaries that can activate at most one station per round. Individual injection rates are shown to impact latency, as compared to the model of general leaky bucket adversaries. Outcomes of experiments are given that compare the performance of broadcast algorithms against randomized adversaries. The experiments include deterministic algorithms and randomized backoff algorithms.
format Preprint
id arxiv_https___arxiv_org_abs_2112_14655
institution arXiv
publishDate 2021
record_format arxiv
spellingShingle Broadcasting on Adversarial Multiple Access Channels
Aldawsari, Bader A.
Chlebus, Bogdan S.
Kowalski, Dariusz R.
Distributed, Parallel, and Cluster Computing
We study deterministic distributed algorithms for broadcasting on multiple-access channels. Packet injection is modeled by leaky-bucket adversaries. There is a fixed set of stations attached to a channel. Additional features of the model of communication include an upper bound on the number of stations activated in a round, an individual injection rate, and randomness in generating and injecting packets. We demonstrate that some broadcast algorithms designed for ad-hoc channels have bounded latency for increased ranges of injection rates than in ad-hoc channels when executed on channels with a fixed number of stations against adversaries that can activate at most one station per round. Individual injection rates are shown to impact latency, as compared to the model of general leaky bucket adversaries. Outcomes of experiments are given that compare the performance of broadcast algorithms against randomized adversaries. The experiments include deterministic algorithms and randomized backoff algorithms.
title Broadcasting on Adversarial Multiple Access Channels
topic Distributed, Parallel, and Cluster Computing
url https://arxiv.org/abs/2112.14655