Deep Reinforcement Learning with Spiking Q-learning

Fuente: arXiv
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Main Authors: Chen, Ding, Peng, Peixi, Huang, Tiejun, Tian, Yonghong
Format: Preprint
Published: 2022
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author Chen, Ding
Peng, Peixi
Huang, Tiejun
Tian, Yonghong
author_facet Chen, Ding
Peng, Peixi
Huang, Tiejun
Tian, Yonghong
contents With the help of special neuromorphic hardware, spiking neural networks (SNNs) are expected to realize artificial intelligence (AI) with less energy consumption. It provides a promising energy-efficient way for realistic control tasks by combining SNNs with deep reinforcement learning (RL). There are only a few existing SNN-based RL methods at present. Most of them either lack generalization ability or employ Artificial Neural Networks (ANNs) to estimate value function in training. The former needs to tune numerous hyper-parameters for each scenario, and the latter limits the application of different types of RL algorithm and ignores the large energy consumption in training. To develop a robust spike-based RL method, we draw inspiration from non-spiking interneurons found in insects and propose the deep spiking Q-network (DSQN), using the membrane voltage of non-spiking neurons as the representation of Q-value, which can directly learn robust policies from high-dimensional sensory inputs using end-to-end RL. Experiments conducted on 17 Atari games demonstrate the DSQN is effective and even outperforms the ANN-based deep Q-network (DQN) in most games. Moreover, the experiments show superior learning stability and robustness to adversarial attacks of DSQN.
format Preprint
id arxiv_https___arxiv_org_abs_2201_09754
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Deep Reinforcement Learning with Spiking Q-learning
Chen, Ding
Peng, Peixi
Huang, Tiejun
Tian, Yonghong
Neural and Evolutionary Computing
Artificial Intelligence
Machine Learning
With the help of special neuromorphic hardware, spiking neural networks (SNNs) are expected to realize artificial intelligence (AI) with less energy consumption. It provides a promising energy-efficient way for realistic control tasks by combining SNNs with deep reinforcement learning (RL). There are only a few existing SNN-based RL methods at present. Most of them either lack generalization ability or employ Artificial Neural Networks (ANNs) to estimate value function in training. The former needs to tune numerous hyper-parameters for each scenario, and the latter limits the application of different types of RL algorithm and ignores the large energy consumption in training. To develop a robust spike-based RL method, we draw inspiration from non-spiking interneurons found in insects and propose the deep spiking Q-network (DSQN), using the membrane voltage of non-spiking neurons as the representation of Q-value, which can directly learn robust policies from high-dimensional sensory inputs using end-to-end RL. Experiments conducted on 17 Atari games demonstrate the DSQN is effective and even outperforms the ANN-based deep Q-network (DQN) in most games. Moreover, the experiments show superior learning stability and robustness to adversarial attacks of DSQN.
title Deep Reinforcement Learning with Spiking Q-learning
topic Neural and Evolutionary Computing
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2201.09754