Efficient Distributed Learning in Stochastic Non-cooperative Games without Information Exchange

Fuente: arXiv
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Autori principali: Li, Haidong, Sheng, Anzhi, Peng, Yijie, Wang, Long
Natura: Preprint
Pubblicazione: 2022
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author Li, Haidong
Sheng, Anzhi
Peng, Yijie
Wang, Long
author_facet Li, Haidong
Sheng, Anzhi
Peng, Yijie
Wang, Long
contents In this work, we study stochastic non-cooperative games, where only noisy black-box function evaluations are available to estimate the cost function for each player. Since each player's cost function depends on both its own decision variables and its rivals' decision variables, local information needs to be exchanged through a center/network in most existing work for seeking the Nash equilibrium. We propose a new stochastic distributed learning algorithm that does not require communications among players. The proposed algorithm uses simultaneous perturbation method to estimate the gradient of each cost function, and uses mirror descent method to search for the Nash equilibrium. We provide asymptotic analysis for the bias and variance of gradient estimates, and show the proposed algorithm converges to the Nash equilibrium in mean square for the class of strictly monotone games at a rate faster than the existing algorithms. The effectiveness of the proposed method is buttressed in a numerical experiment.
format Preprint
id arxiv_https___arxiv_org_abs_2201_11324
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Efficient Distributed Learning in Stochastic Non-cooperative Games without Information Exchange
Li, Haidong
Sheng, Anzhi
Peng, Yijie
Wang, Long
Computer Science and Game Theory
In this work, we study stochastic non-cooperative games, where only noisy black-box function evaluations are available to estimate the cost function for each player. Since each player's cost function depends on both its own decision variables and its rivals' decision variables, local information needs to be exchanged through a center/network in most existing work for seeking the Nash equilibrium. We propose a new stochastic distributed learning algorithm that does not require communications among players. The proposed algorithm uses simultaneous perturbation method to estimate the gradient of each cost function, and uses mirror descent method to search for the Nash equilibrium. We provide asymptotic analysis for the bias and variance of gradient estimates, and show the proposed algorithm converges to the Nash equilibrium in mean square for the class of strictly monotone games at a rate faster than the existing algorithms. The effectiveness of the proposed method is buttressed in a numerical experiment.
title Efficient Distributed Learning in Stochastic Non-cooperative Games without Information Exchange
topic Computer Science and Game Theory
url https://arxiv.org/abs/2201.11324