Artemis: Articulated Neural Pets with Appearance and Motion synthesis

Fuente: arXiv
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Main Authors: Luo, Haimin, Xu, Teng, Jiang, Yuheng, Zhou, Chenglin, Qiu, Qiwei, Zhang, Yingliang, Yang, Wei, Xu, Lan, Yu, Jingyi
Format: Preprint
Published: 2022
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author Luo, Haimin
Xu, Teng
Jiang, Yuheng
Zhou, Chenglin
Qiu, Qiwei
Zhang, Yingliang
Yang, Wei
Xu, Lan
Yu, Jingyi
author_facet Luo, Haimin
Xu, Teng
Jiang, Yuheng
Zhou, Chenglin
Qiu, Qiwei
Zhang, Yingliang
Yang, Wei
Xu, Lan
Yu, Jingyi
contents We, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by tedious off-line rendering, let alone interactive motion control. In this paper, we present ARTEMIS, a novel neural modeling and rendering pipeline for generating ARTiculated neural pets with appEarance and Motion synthesIS. Our ARTEMIS enables interactive motion control, real-time animation, and photo-realistic rendering of furry animals. The core of our ARTEMIS is a neural-generated (NGI) animal engine, which adopts an efficient octree-based representation for animal animation and fur rendering. The animation then becomes equivalent to voxel-level deformation based on explicit skeletal warping. We further use a fast octree indexing and efficient volumetric rendering scheme to generate appearance and density features maps. Finally, we propose a novel shading network to generate high-fidelity details of appearance and opacity under novel poses from appearance and density feature maps. For the motion control module in ARTEMIS, we combine state-of-the-art animal motion capture approach with recent neural character control scheme. We introduce an effective optimization scheme to reconstruct the skeletal motion of real animals captured by a multi-view RGB and Vicon camera array. We feed all the captured motion into a neural character control scheme to generate abstract control signals with motion styles. We further integrate ARTEMIS into existing engines that support VR headsets, providing an unprecedented immersive experience where a user can intimately interact with a variety of virtual animals with vivid movements and photo-realistic appearance. We make available our ARTEMIS model and dynamic furry animal dataset at https://haiminluo.github.io/publication/artemis/.
format Preprint
id arxiv_https___arxiv_org_abs_2202_05628
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Artemis: Articulated Neural Pets with Appearance and Motion synthesis
Luo, Haimin
Xu, Teng
Jiang, Yuheng
Zhou, Chenglin
Qiu, Qiwei
Zhang, Yingliang
Yang, Wei
Xu, Lan
Yu, Jingyi
Graphics
Computer Vision and Pattern Recognition
We, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by tedious off-line rendering, let alone interactive motion control. In this paper, we present ARTEMIS, a novel neural modeling and rendering pipeline for generating ARTiculated neural pets with appEarance and Motion synthesIS. Our ARTEMIS enables interactive motion control, real-time animation, and photo-realistic rendering of furry animals. The core of our ARTEMIS is a neural-generated (NGI) animal engine, which adopts an efficient octree-based representation for animal animation and fur rendering. The animation then becomes equivalent to voxel-level deformation based on explicit skeletal warping. We further use a fast octree indexing and efficient volumetric rendering scheme to generate appearance and density features maps. Finally, we propose a novel shading network to generate high-fidelity details of appearance and opacity under novel poses from appearance and density feature maps. For the motion control module in ARTEMIS, we combine state-of-the-art animal motion capture approach with recent neural character control scheme. We introduce an effective optimization scheme to reconstruct the skeletal motion of real animals captured by a multi-view RGB and Vicon camera array. We feed all the captured motion into a neural character control scheme to generate abstract control signals with motion styles. We further integrate ARTEMIS into existing engines that support VR headsets, providing an unprecedented immersive experience where a user can intimately interact with a variety of virtual animals with vivid movements and photo-realistic appearance. We make available our ARTEMIS model and dynamic furry animal dataset at https://haiminluo.github.io/publication/artemis/.
title Artemis: Articulated Neural Pets with Appearance and Motion synthesis
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2202.05628