Semidefinite games

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Ickstadt, Constantin, Theobald, Thorsten, Tsigaridas, Elias
Formato: Preprint
Publicado: 2022
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866913354685087744
author Ickstadt, Constantin
Theobald, Thorsten
Tsigaridas, Elias
author_facet Ickstadt, Constantin
Theobald, Thorsten
Tsigaridas, Elias
contents We introduce and study the class of semidefinite games, which generalizes bimatrix games and finite $N$-person games, by replacing the simplex of the mixed strategies for each player by a slice of the positive semidefinite cone in the space of real symmetric matrices. For semidefinite two-player zero-sum games, we show that the optimal strategies can be computed by semidefinite programming. Furthermore, we show that two-player semidefinite zero-sum games are almost equivalent to semidefinite programming, generalizing Dantzig's result on the almost equivalence of bimatrix games and linear programming. For general two-player semidefinite games, we prove a spectrahedral characterization of the Nash equilibria. Moreover, we give constructions of semidefinite games with many Nash equilibria. In particular, we give a construction of semidefinite games whose number of connected components of Nash equilibria exceeds the long standing best known construction for many Nash equilibria in bimatrix games, which was presented by von Stengel in 1999.
format Preprint
id arxiv_https___arxiv_org_abs_2202_12035
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Semidefinite games
Ickstadt, Constantin
Theobald, Thorsten
Tsigaridas, Elias
Optimization and Control
Computer Science and Game Theory
52A20, 90C22, 91A10
We introduce and study the class of semidefinite games, which generalizes bimatrix games and finite $N$-person games, by replacing the simplex of the mixed strategies for each player by a slice of the positive semidefinite cone in the space of real symmetric matrices. For semidefinite two-player zero-sum games, we show that the optimal strategies can be computed by semidefinite programming. Furthermore, we show that two-player semidefinite zero-sum games are almost equivalent to semidefinite programming, generalizing Dantzig's result on the almost equivalence of bimatrix games and linear programming. For general two-player semidefinite games, we prove a spectrahedral characterization of the Nash equilibria. Moreover, we give constructions of semidefinite games with many Nash equilibria. In particular, we give a construction of semidefinite games whose number of connected components of Nash equilibria exceeds the long standing best known construction for many Nash equilibria in bimatrix games, which was presented by von Stengel in 1999.
title Semidefinite games
topic Optimization and Control
Computer Science and Game Theory
52A20, 90C22, 91A10
url https://arxiv.org/abs/2202.12035