HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction

Fuente: arXiv
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Autores principales: Liu, Yunze, Liu, Yun, Jiang, Che, Lyu, Kangbo, Wan, Weikang, Shen, Hao, Liang, Boqiang, Fu, Zhoujie, Wang, He, Yi, Li
Formato: Preprint
Publicado: 2022
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author Liu, Yunze
Liu, Yun
Jiang, Che
Lyu, Kangbo
Wan, Weikang
Shen, Hao
Liang, Boqiang
Fu, Zhoujie
Wang, He
Yi, Li
author_facet Liu, Yunze
Liu, Yun
Jiang, Che
Lyu, Kangbo
Wan, Weikang
Shen, Hao
Liang, Boqiang
Fu, Zhoujie
Wang, He
Yi, Li
contents We present HOI4D, a large-scale 4D egocentric dataset with rich annotations, to catalyze the research of category-level human-object interaction. HOI4D consists of 2.4M RGB-D egocentric video frames over 4000 sequences collected by 4 participants interacting with 800 different object instances from 16 categories over 610 different indoor rooms. Frame-wise annotations for panoptic segmentation, motion segmentation, 3D hand pose, category-level object pose and hand action have also been provided, together with reconstructed object meshes and scene point clouds. With HOI4D, we establish three benchmarking tasks to promote category-level HOI from 4D visual signals including semantic segmentation of 4D dynamic point cloud sequences, category-level object pose tracking, and egocentric action segmentation with diverse interaction targets. In-depth analysis shows HOI4D poses great challenges to existing methods and produces great research opportunities.
format Preprint
id arxiv_https___arxiv_org_abs_2203_01577
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction
Liu, Yunze
Liu, Yun
Jiang, Che
Lyu, Kangbo
Wan, Weikang
Shen, Hao
Liang, Boqiang
Fu, Zhoujie
Wang, He
Yi, Li
Computer Vision and Pattern Recognition
We present HOI4D, a large-scale 4D egocentric dataset with rich annotations, to catalyze the research of category-level human-object interaction. HOI4D consists of 2.4M RGB-D egocentric video frames over 4000 sequences collected by 4 participants interacting with 800 different object instances from 16 categories over 610 different indoor rooms. Frame-wise annotations for panoptic segmentation, motion segmentation, 3D hand pose, category-level object pose and hand action have also been provided, together with reconstructed object meshes and scene point clouds. With HOI4D, we establish three benchmarking tasks to promote category-level HOI from 4D visual signals including semantic segmentation of 4D dynamic point cloud sequences, category-level object pose tracking, and egocentric action segmentation with diverse interaction targets. In-depth analysis shows HOI4D poses great challenges to existing methods and produces great research opportunities.
title HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2203.01577