Recovering 3D Human Mesh from Monocular Images: A Survey
Fuente:
arXiv
Saved in:
| Main Authors: | Tian, Yating, Zhang, Hongwen, Liu, Yebin, Wang, Limin |
|---|---|
| Format: | Preprint |
| Published: |
2022
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Learning Explicit Contact for Implicit Reconstruction of Hand-held Objects from Monocular Images
by: Hu, Junxing, et al.
Published: (2023)
by: Hu, Junxing, et al.
Published: (2023)
OmniHands: Towards Robust 4D Hand Mesh Recovery via A Versatile Transformer
by: Lin, Dixuan, et al.
Published: (2024)
by: Lin, Dixuan, et al.
Published: (2024)
MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos
by: Chen, Yushuo, et al.
Published: (2024)
by: Chen, Yushuo, et al.
Published: (2024)
CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition
by: Zhang, Hongwen, et al.
Published: (2023)
by: Zhang, Hongwen, et al.
Published: (2023)
D$^3$-Human: Dynamic Disentangled Digital Human from Monocular Video
by: Chen, Honghu, et al.
Published: (2025)
by: Chen, Honghu, et al.
Published: (2025)
Advances in Neural 3D Mesh Texturing: A Survey
by: Perla, Sai Raj Kishore, et al.
Published: (2026)
by: Perla, Sai Raj Kishore, et al.
Published: (2026)
Recovering 3D Shapes from Ultra-Fast Motion-Blurred Images
by: Yu, Fei, et al.
Published: (2026)
by: Yu, Fei, et al.
Published: (2026)
MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model
by: Liu, Minghua, et al.
Published: (2024)
by: Liu, Minghua, et al.
Published: (2024)
Image-Guided Geometric Stylization of 3D Meshes
by: Choi, Changwoon, et al.
Published: (2026)
by: Choi, Changwoon, et al.
Published: (2026)
SEGA: Drivable 3D Gaussian Head Avatar from a Single Image
by: Guo, Chen, et al.
Published: (2025)
by: Guo, Chen, et al.
Published: (2025)
Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling
by: Li, Zhe, et al.
Published: (2023)
by: Li, Zhe, et al.
Published: (2023)
Textured Mesh Saliency: Bridging Geometry and Texture for Human Perception in 3D Graphics
by: Zhang, Kaiwei, et al.
Published: (2024)
by: Zhang, Kaiwei, et al.
Published: (2024)
HHAvatar: Gaussian Head Avatar with Dynamic Hairs
by: Liao, Zhanfeng, et al.
Published: (2023)
by: Liao, Zhanfeng, et al.
Published: (2023)
Monocular Human-Object Reconstruction in the Wild
by: Huo, Chaofan, et al.
Published: (2024)
by: Huo, Chaofan, et al.
Published: (2024)
W-HMR: Monocular Human Mesh Recovery in World Space with Weak-Supervised Calibration
by: Yao, Wei, et al.
Published: (2023)
by: Yao, Wei, et al.
Published: (2023)
PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images
by: Zhang, Hongwen, et al.
Published: (2022)
by: Zhang, Hongwen, et al.
Published: (2022)
Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds
by: Lu, Jia, et al.
Published: (2025)
by: Lu, Jia, et al.
Published: (2025)
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
by: Zhou, Kaichen, et al.
Published: (2023)
by: Zhou, Kaichen, et al.
Published: (2023)
MeshLLM: Empowering Large Language Models to Progressively Understand and Generate 3D Mesh
by: Fang, Shuangkang, et al.
Published: (2025)
by: Fang, Shuangkang, et al.
Published: (2025)
Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image
by: Wu, Kailu, et al.
Published: (2024)
by: Wu, Kailu, et al.
Published: (2024)
SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy
by: Yao, Wei, et al.
Published: (2026)
by: Yao, Wei, et al.
Published: (2026)
Confidence-Based Mesh Extraction from 3D Gaussians
by: Radl, Lukas, et al.
Published: (2026)
by: Radl, Lukas, et al.
Published: (2026)
Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes
by: Bai, Ziqian, et al.
Published: (2024)
by: Bai, Ziqian, et al.
Published: (2024)
Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patterns
by: Li, Ronghui, et al.
Published: (2024)
by: Li, Ronghui, et al.
Published: (2024)
SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
by: Shao, Zhijing, et al.
Published: (2024)
by: Shao, Zhijing, et al.
Published: (2024)
Human-VDM: Learning Single-Image 3D Human Gaussian Splatting from Video Diffusion Models
by: Liu, Zhibin, et al.
Published: (2024)
by: Liu, Zhibin, et al.
Published: (2024)
Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale
by: Hao, Zekun, et al.
Published: (2024)
by: Hao, Zekun, et al.
Published: (2024)
PartUV: Part-Based UV Unwrapping of 3D Meshes
by: Wang, Zhaoning, et al.
Published: (2025)
by: Wang, Zhaoning, et al.
Published: (2025)
HiFi-Mesh: High-Fidelity Efficient 3D Mesh Generation via Compact Autoregressive Dependence
by: Li, Yanfeng, et al.
Published: (2026)
by: Li, Yanfeng, et al.
Published: (2026)
Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splatting
by: Gao, Kyle, et al.
Published: (2024)
by: Gao, Kyle, et al.
Published: (2024)
Ultron: Enabling Temporal Geometry Compression of 3D Mesh Sequences using Temporal Correspondence and Mesh Deformation
by: Zhu, Haichao
Published: (2024)
by: Zhu, Haichao
Published: (2024)
GenUDC: High Quality 3D Mesh Generation with Unsigned Dual Contouring Representation
by: Wang, Ruowei, et al.
Published: (2024)
by: Wang, Ruowei, et al.
Published: (2024)
Inverse Rendering for High-Genus Surface Meshes from Multi-View Images
by: Gao, Xiang, et al.
Published: (2025)
by: Gao, Xiang, et al.
Published: (2025)
DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow
by: Deng, Ken, et al.
Published: (2024)
by: Deng, Ken, et al.
Published: (2024)
StackFLOW: Monocular Human-Object Reconstruction by Stacked Normalizing Flow with Offset
by: Huo, Chaofan, et al.
Published: (2024)
by: Huo, Chaofan, et al.
Published: (2024)
MeshConv3D: Efficient convolution and pooling operators for triangular 3D meshes
by: Bregeon, Germain, et al.
Published: (2025)
by: Bregeon, Germain, et al.
Published: (2025)
CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
by: Li, Weiyu, et al.
Published: (2024)
by: Li, Weiyu, et al.
Published: (2024)
FlowDrag: 3D-aware Drag-based Image Editing with Mesh-guided Deformation Vector Flow Fields
by: Koo, Gwanhyeong, et al.
Published: (2025)
by: Koo, Gwanhyeong, et al.
Published: (2025)
MeshOn: Intersection-Free Mesh-to-Mesh Composition
by: Kim, Hyunwoo, et al.
Published: (2026)
by: Kim, Hyunwoo, et al.
Published: (2026)
Revisiting an Old Perspective Projection for Monocular 3D Morphable Models Regression
by: Chong, Toby, et al.
Published: (2026)
by: Chong, Toby, et al.
Published: (2026)
Similar Items
-
Learning Explicit Contact for Implicit Reconstruction of Hand-held Objects from Monocular Images
by: Hu, Junxing, et al.
Published: (2023) -
OmniHands: Towards Robust 4D Hand Mesh Recovery via A Versatile Transformer
by: Lin, Dixuan, et al.
Published: (2024) -
MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos
by: Chen, Yushuo, et al.
Published: (2024) -
CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition
by: Zhang, Hongwen, et al.
Published: (2023) -
D$^3$-Human: Dynamic Disentangled Digital Human from Monocular Video
by: Chen, Honghu, et al.
Published: (2025)